Posted January 30, 20223 yr public static final RegistryObject<Item> BLANT = register("blant", () -> new Item(new Item.Properties().tab(ZioloMod.ZIOLO_TAB) .food(new FoodProperties.Builder().nutrition(6).saturationMod(4.5f).alwaysEat() .effect(() -> new MobEffectInstance(MobEffects.MOVEMENT_SLOWDOWN, 4000, 3), 1f) .effect(() -> new MobEffectInstance(MobEffects.JUMP, 4000, 3), 1f) .effect(() -> new MobEffectInstance(MobEffects.REGENERATION, 4000, 3), 1f).build().))); Here's code of one of my items, it's supposted to show particles while eating but I have no idea how should I do that. Can anyone help?😁
January 30, 20223 yr Author Hmmm, okay. Should I create a new class for that? Or can I just add it to my existing code?
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.