Posted January 31, 20223 yr i know i already asked for this but i spend a lot of time trying to fix my line but i just cant, without GLStateManager.translate and rotate the line doesnt draw (i tried to render the line in PlayerRenderEvent.Pre JUST IN CASE IT WOULD WORK but is the same) sorry for posting in the wrong forum but i dont know where to post my posts TotisRenderHelper public static void setupRenderLightning() { GlStateManager.pushMatrix(); GlStateManager.disableTexture(); GlStateManager.disableLighting(); GlStateManager.disableCull(); GlStateManager.enableBlend(); GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_DST_ALPHA); GlStateManager.alphaFunc(GL11.GL_GREATER, 0.003921569F);; } public static void finishRenderLightning() { GlStateManager.enableLighting(); GlStateManager.enableTexture(); GlStateManager.alphaFunc(GL11.GL_GREATER, 0.1F); GlStateManager.disableBlend(); GlStateManager.popMatrix(); } public static void drawGlowingLine(Vector3d start, Vector3d end, float thickness, Color color) { drawGlowingLine(start, end, thickness, color,1F); } public static void drawGlowingLine(Vector3d start, Vector3d end, float thickness, Color color, float alpha) { if(start == null || end == null) return; Tessellator tessellator = Tessellator.getInstance(); BufferBuilder bb = tessellator.getBuffer(); int smoothFactor = Minecraft.getInstance().gameSettings.ambientOcclusionStatus.ordinal(); int layers = 10 + smoothFactor * 20; GlStateManager.pushMatrix(); start = start.scale(-1D); end = end.scale(-1D); GlStateManager.translated(-start.x,-start.y,-start.z); start = end.subtract(start); end = end.subtract(end); { double x = end.x - start.x; double y = end.y - start.y; double z = end.z - start.z; double diff = MathHelper.sqrt(x * x + z * z); float yaw = (float) (Math.atan2(z, x) * 180.0D / 3.141592653589793D) - 90.0F; float pitch = (float) -(Math.atan2(y, diff) * 180.0D / 3.141592653589793D); GlStateManager.rotatef(-yaw, 0.0F, 1.0F, 0.0F); GlStateManager.rotatef(pitch, 1.0F, 0.0F, 0.0F); } for (int layer = 0; layer <= layers; ++layer) { if(layer < layers) { GlStateManager.color4f(color.getRed() / 255F, color.getGreen() / 255F, color.getBlue() / 255F, 1.0F / layers / 2); GlStateManager.depthMask(false); } else { GlStateManager.color4f(1.0F, 1.0F, 1.0F, alpha); GlStateManager.depthMask(true); } double size = thickness + (layer < layers ? layer * (1.25D / layers) : 0.0D); double d = (layer < layers ? 1.0D - layer * (1.0D / layers) : 0.0D) * 0.1D; double width = 0.0625D * size; double height = 0.0625D * size; double length = start.distanceTo(end) + d; bb.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION); bb.pos(-width, height, length).endVertex(); bb.pos(width, height, length).endVertex(); bb.pos(width, height, -d).endVertex(); bb.pos(-width, height, -d).endVertex(); bb.pos(width, -height, -d).endVertex(); bb.pos(width, -height, length).endVertex(); bb.pos(-width, -height, length).endVertex(); bb.pos(-width, -height, -d).endVertex(); bb.pos(-width, -height, -d).endVertex(); bb.pos(-width, -height, length).endVertex(); bb.pos(-width, height, length).endVertex(); bb.pos(-width, height, -d).endVertex(); bb.pos(width, height, length).endVertex(); bb.pos(width, -height, length).endVertex(); bb.pos(width, -height, -d).endVertex(); bb.pos(width, height, -d).endVertex(); bb.pos(width, -height, length).endVertex(); bb.pos(width, height, length).endVertex(); bb.pos(-width, height, length).endVertex(); bb.pos(-width, -height, length).endVertex(); bb.pos(width, -height, -d).endVertex(); bb.pos(width, height, -d).endVertex(); bb.pos(-width, height, -d).endVertex(); bb.pos(-width, -height, -d).endVertex(); tessellator.draw(); } GlStateManager.popMatrix(); } } ModEvents @SubscribeEvent public static void onRenderWorld(RenderWorldLastEvent event) { PlayerEntity player = Minecraft.getInstance().player; if(Minecraft.getInstance().player == null) return; if(ModKeys.mykey.isKeyDown()) { double distance = player.getPositionVec().add(0,player.getEyeHeight(),1).distanceTo(Minecraft.getInstance().objectMouseOver.getHitVec()); TotisRenderHelper.setupRenderLightning(); //This is supposed to control the rotation and scale GlStateManager.translatef(0.5f, player.getEyeHeight() - 1, 0.5f); GlStateManager.rotatef(-player.rotationYawHead, 0, 1, 0); GlStateManager.rotatef(player.rotationPitch, 1, 0, 0); { Vector3d start = new Vector3d(0.1F, 0, 1); Vector3d end = start.add(0, 0, distance); //this will end where the player is looking TotisRenderHelper.drawGlowingLine(start,end,0.5F, Color.MAGENTA); } TotisRenderHelper.finishRenderLightning(); return; } }
February 1, 20223 yr Author 10 hours ago, diesieben07 said: I have moved all of your posts to the correct forum... diesieben help me with this i cant get to a solution, if i remove the 3 GLStateManagers the line doesnt show
February 1, 20223 yr Author 1 hour ago, diesieben07 said: I cannot help with rendering. well can you help me with a problem i posted? (Redundant texture list for particle mymod:myparticle)
February 1, 20223 yr Author 1 hour ago, diesieben07 said: I read every post on the forum. If I know the answer, I will answer. why dont you know(i mean you dont guess all) but i thought is a simple error
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.