Jump to content

(1.16.5 MCP) ray trace entity


ElTotisPro50

Recommended Posts

so i have a code that ray trace entity but just like 7 blocks away(i cant manage the raytrace distance) and i want to know if there is a better way to do it (if i can manage the detecting distance IS BETTER)

RayTraceResult entityResult = Minecraft.getInstance().objectMouseOver;
if(entityResult.getType() == RayTraceResult.Type.ENTITY) {
      Entity lookedEntity = ((EntityRayTraceResult)entityResult).getEntity();
	  lookedEntity.DOSOMETHINGWITHLOOKEDENTITY;
}

)

Edited by ElTotisPro50
Link to comment
Share on other sites

10 hours ago, diesieben07 said:

This is client side only, so most likely this doesn't do what you want. Look at BucketItem for an example.

And you once again posted in the wrong Forum.

it uses the method raytrace "if Type.BLOCK"  but i dont see anything about .Type.ENTITY or the cow for extract its milk

 

are you sure im in the wrong spot my post says 14 hours ago in Modder Support, it doesnt say in forgegradle and i wrote the post in Modder Support only hmm

Edited by ElTotisPro50
Link to comment
Share on other sites

10 hours ago, diesieben07 said:

This is client side only, so most likely this doesn't do what you want. Look at BucketItem for an example.

And you once again posted in the wrong Forum.

would this work?

RayTraceResult entityResult = rayTrace(world,player, RayTraceContext.FluidMode.NONE);

if(entityResult.getType() == RayTraceResult.Type.ENTITY) {
      LivingEntity lookedEntity = (LivingEntity)((EntityRayTraceResult)entityResult).getEntity();
}

 

Link to comment
Share on other sites

1 hour ago, diesieben07 said:

Under what circumstances?

hmm, when i right click my item, give glowing to the entity im looking at(with raytrace)

i dont want a method or event that detects if i right click an entity because i want to give it the effect at more distance(it would be nice if i can controll the entity detecting distance)

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • I'm opening the forge 1.8.9 installer properly I click install with the client option selected, it says it installs properly but when I go into my files and also when I go into the minecraft launcher, it's just not there.  JVM info: Oracle Corporation - 1.8.0_431 - 25.431-b10 java.net.preferIPv4Stack=true Found java version 1.8.0_431 Considering minecraft client jar Considering library net.minecraftforge:forge:1.8.9-11.15.1.2318-1.8.9: Not Downloading {Wrong Side} Considering library net.minecraft:launchwrapper:1.12: Not Downloading {Wrong Side} Considering library org.ow2.asm:asm-all:5.0.3: Not Downloading {Wrong Side} Considering library jline:jline:2.13: Not Downloading {Wrong Side} Considering library com.typesafe.akka:akka-actor_2.11:2.3.3 Considering library com.typesafe:config:1.2.1 Considering library org.scala-lang:scala-actors-migration_2.11:1.1.0 Considering library org.scala-lang:scala-compiler:2.11.1 Considering library org.scala-lang.plugins:scala-continuations-library_2.11:1.0.2 Considering library org.scala-lang.plugins:scala-continuations-plugin_2.11.1:1.0.2 Considering library org.scala-lang:scala-library:2.11.1 Considering library org.scala-lang:scala-parser-combinators_2.11:1.0.1 Considering library org.scala-lang:scala-reflect:2.11.1 Considering library org.scala-lang:scala-swing_2.11:1.0.1 Considering library org.scala-lang:scala-xml_2.11:1.0.2 Considering library lzma:lzma:0.0.1: Not Downloading {Wrong Side} Considering library net.sf.jopt-simple:jopt-simple:4.6: Not Downloading {Wrong Side} Considering library java3d:vecmath:1.5.2 Considering library net.sf.trove4j:trove4j:3.0.3 Extracting: /forge-1.8.9-11.15.1.2318-1.8.9-universal.jar To: C:\Users\Ian\AppData\Roaming\.minecraft\libraries\net\minecraftforge\forge\1.8.9-11.15.1.2318-1.8.9\forge-1.8.9-11.15.1.2318-1.8.9.jar That's the installer log and I have no idea if anything is wrong.
    • https://mclo.gs/NQ786zI   I don’t understand what I need to do.
    • I am wanting to give the armour in my mod special properties, but I have no idea how to do so.   For the first armour set I want it to be the case that when the full set is worn it has the properties of a carved pumpkin, making it so you won't aggravate endermen when you look at them.    The second, and presumably harder property is that for the second set I would like it to be the case that when the full set is worn, you can walk over the void without falling. (I was considering using the levitation to accomplish this but I wanted to check beforehand).   Would both of these specialities be achievable for each armour set and how exactly would they both be done? Help would be much appreciated. 
    • I finally got my Forge server up and running thanks to the help of the people on this forum and played fine for a day. Now since I started playing today, the server runs for 20-30 minutes then freezes and kicks everyone out but stays up and running but won't let anyone connect. Here is the latest debug log and crashlog from the server. Thank you for reading & helping   https://gist.github.com/Dwolfwoood/d0410e581c86772694f1d8007431c409   https://gist.github.com/Dwolfwoood/b5d521fd071dbfcc816949924757fef9
    • I got the infamous crash log that you get when you have a mod or multiple mods that are incompatible with the version being used. however.. I have no idea which ones are wrong. I was hoping the forums could help me figure it out. does the crsh report tell me and im just dumb?  
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.