Posted February 22, 20223 yr Hey guys, I wanna change the item texture of my custom block model. I haven't found anything regarding to that. Right now it looks like that: Image My JSON-Files look like that: Blockstate { "variants": { "": {"model": "edom:block/firealarm"} } } Block model Spoiler { "credit": "Made with Blockbench", "textures": { "0": "edom:block/firealarm_red", "1": "edom:block/firealarm_white", "particle": "edom:block/firealarm_red" }, "elements": [ { "from": [6, 15.5, 6], "to": [10, 16, 10], "faces": { "north": {"uv": [4, 0, 8, 1], "texture": "#1"}, "east": {"uv": [4, 1, 8, 2], "texture": "#1"}, "south": {"uv": [4, 2, 8, 3], "texture": "#1"}, "west": {"uv": [4, 3, 8, 4], "texture": "#1"}, "up": {"uv": [4, 4, 0, 0], "texture": "#1"}, "down": {"uv": [4, 4, 0, 8], "texture": "#1"} } }, { "from": [6.5, 15, 6.5], "to": [9.5, 15.5, 9.5], "faces": { "north": {"uv": [4, 0, 8, 1], "texture": "#1"}, "east": {"uv": [4, 1, 8, 2], "texture": "#1"}, "south": {"uv": [4, 2, 8, 3], "texture": "#1"}, "west": {"uv": [4, 3, 8, 4], "texture": "#1"}, "up": {"uv": [4, 4, 0, 0], "texture": "#1"}, "down": {"uv": [4, 4, 0, 8], "texture": "#1"} } }, { "from": [7, 14.75, 7], "to": [8, 15, 8], "faces": { "north": {"uv": [0, 0, 1, 1], "texture": "#0"}, "east": {"uv": [0, 1, 1, 2], "texture": "#0"}, "south": {"uv": [1, 0, 2, 1], "texture": "#0"}, "west": {"uv": [1, 1, 2, 2], "texture": "#0"}, "up": {"uv": [1, 3, 0, 2], "texture": "#0"}, "down": {"uv": [3, 0, 2, 1], "texture": "#0"} } } ], "groups": [ { "name": "VoxelShapes", "origin": [0, 0, 0], "color": 0, "children": [0, 1, 2] } ] } Item Model { "parent": "edom:block/firealarm" } Texture firealarm.png Thanks for your help!
February 22, 20223 yr Author Thanks MFModws! I didn't remember the brewing stand. It works. For people who are interested: I just changed my item model to this { "parent": "minecraft:item/generated", "textures": { "layer0": "modid:item/imagename" } }
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