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Posted

when i use GuiUtils.drawTexturedModalRect, in x and y it draws in the correct position, but if i put minecraft in fullscreen the overlay moves and the same with fullscreen windowed, how can i make that the overlay's position doesnt change AT ALL if the screen is bigger or in fullscreen or small?

GuiUtils.drawTexturedModalRect(X,Y,blah,blah,blah,blah,blah)

Posted
19 hours ago, diesieben07 said:

Show more of your code.

Why are you using GuiUtils instead of AbstractGui?

what do you mean with why im using GuiUtils? AbstractGui is for "mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION);" to make that the overlay doesnt bug(as you once told me) 

mc.getTextureManager().bindTexture(textureLocation);
gui.drawTexturedModalRect(X, Y, imageOffsetX, imageOffsetY, imageSizeX, imageSizeY,zLevel);
//"gui" is from GuiUtils
mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION);

//i dont know if i have to add or multiply something for example X + screen.topleft (is just an example)

 

Posted
10 hours ago, diesieben07 said:

I mean why you are using drawTexturedModalRect from GuiUtils instead of AbstractGui.

because thats how you do it, i dont use .blit because i dont need it i prefer drawTexturedModalRect like usual

Posted
On 3/5/2022 at 5:25 AM, diesieben07 said:

That is not an argument... The code does the exact same thing.

Again: Show more of your code.

private static final GuiUtils gui = new GuiUtils();

@SubscribeEvent
public static void test(RenderGameOverlayEvent.Post event)
{
	if(event.getType() == RenderGameOverlayEvent.ElementType.ALL && !player.isSpectator()) 
	{
		mc.getTextureManager().bindTexture(MYTEXTURE);
                gui.drawTexturedModalRect(x, y, imageOffsetX, imageOffsetY, imageSizeX, imageSizeY,zLevel);
                mc.getTextureManager().bindTexture(AbstractGui.GUI_ICONS_LOCATION);
	}
}

it works but if i put minecraft in full screen the image change the position because the size of minecraft, the same happens if i put the game in full screen windowed or small

Posted
59 minutes ago, diesieben07 said:

Why are you creating an instance of this class, it only contains static members. You are once again demonstrating your lack of basic Java knowledge.

Where do these values come from?

 

 

1- if something works dont move it hahaha, even if is not the best way to do it

2-from GuiUtils, the offsets are 0,0 because i want to draw the full 256x256 image, imagesizes are 256, i think zlevel puts the overlay far ahead or far behind depending of what integer you put(it doesnt matter)

 

so in x,y i want to add something that makes that the image position doesnt change depending of the size of minecraft

Posted
2 hours ago, diesieben07 said:

So this will always be 350px from the left and 150px from the top of the screen. Is that where you want your image? Where do you want it?

yeah, ALWAYS NO MATTER WHAT SIZE IS MINECRAFT i want my image there

Posted
59 minutes ago, diesieben07 said:

Please post actual screenshots of the smaller window sizes. Painting rectangles on the fullscreen picture doesn't really explain anything.

i just noticed that changing the size of the gui scale MOVES MY OVERLAY TOO DUDE WTF, it only keeps the image if i put it at the most left

would .blit help me to NOT MOVE THE OVERLAY?

Posted
1 hour ago, ElTotisPro50 said:

i just noticed that changing the size of the gui scale MOVES MY OVERLAY TOO DUDE WTF, it only keeps the image if i put it at the most left

would .blit help me to NOT MOVE THE OVERLAY?

nope it didnt is almost the same thing

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