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Texture Problem


Moritz

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Hello. I writing on a machine which uses modules to work.

The modules will be created by my module maker.

Very Easy.

Now the problem is i use NBTData to safe most informations

for the modules. As the same way as tinkers construct as does.

Now the info what tells the problem.

I made my system so much compatible

that everyone can add their own modules.

Without adding any Item/BlockID.

And this is the Trouble. How do i get The icons?

There is no function which makes Icons without using an Item.

or i didn't found one.

So how can i add icons without using an Itemclass?

I looked at IronChest. And there he uses a for loop with ItemDamage. Will not work in my case! Same as TinkersConstruct. Won't work too.

xD how is that solveable?

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Well put a

public abstract Icon getModuleIcon();

In your abstract class. Anyone extending your class will need to provide this icon.

If your class isn't abstract:

public Icon getModuleIcon()
{
return defaultIcon;
}

But then you'll have to register this default icon yourself, and people not overriding it will get the same.

 

Of course, you can provide more arguments if you have some.

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Yeah getAnIcon is not the problem i make it like this:

 

IModulClass:

public interface IModul
{
      Icon getIconFormModulID(int modulID);
}

 

ModulRegisterClass

public class ModulRegister
{
     public static IModul modul;
     public List<IModul> modules = new ArrayList<IModul>();

     public static void RegisterModul(IModul par1)
     {
           modules.add(par1);
     }

     public static Icon getIconFromID(int modulID)
     {
          Icon output = null;
          for(IModul icons : modules)
          {
                if(icons.getIconFormModulID(modulID) != null)
                {
                    output = icons.getIconFormModulID(modulID);
                }
          }
         return output;
     }
}

 

Now the problem is how register an icon ? I know that you have to register it befor it can be loaded. That is my Problem!

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You can register an Icon with a Block, an Item or a Render class.

But why would it matter ?  ???

Once you get that returned icon, you can do whatever you want with it, it should be already registered.

 

Alternatively, you can ask for a ResourceLocation ;)

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