Posted August 4, 201213 yr I'm adding new fences, sadly you cannot put torches on my new fences. So I did this. This is in BlockTorch.java. Original code: private boolean canPlaceTorchOn(World par1World, int par2, int par3, int par4) { if (par1World.isBlockSolidOnSide(par2, par3, par4, 1)) { return true; } else { int var5 = par1World.getBlockId(par2, par3, par4); if (var5 != Block.fence.blockID && var5 != Block.netherFence.blockID && var5 != Block.glass.blockID) { if (Block.blocksList[var5] != null && Block.blocksList[var5] instanceof BlockStairs) { int var6 = par1World.getBlockMetadata(par2, par3, par4); if ((4 & var6) != 0) { return true; } } return false; } else { return true; } } } New code: private boolean canPlaceTorchOn(World par1World, int par2, int par3, int par4) { if (par1World.isBlockSolidOnSide(par2, par3, par4, 1)) { return true; } else { int var5 = par1World.getBlockId(par2, par3, par4); if (var5 != Block.fence.blockID && var5 != Block.netherFence.blockID && var5 != Block.glass.blockID) { if (Block.blocksList[var5] != null && Block.blocksList[var5] instanceof BlockStairs) { int var6 = par1World.getBlockMetadata(par2, par3, par4); if ((4 & var6) != 0) { return true; } } else if (Block.blocksList[var5] != null && Block.blocksList[var5] instanceof BlockTorch) { return true; } return false; } else { return true; } } } Both server and client are the same.
August 4, 201213 yr Submit a pull request if you can't do it with reflection. So, what would happen if I did push that shiny red button over there? ... Really? ... Can I try it? ... Damn.
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