Jump to content

[SOLVED] Can't start server: "bootstraplauncher-1.0.0.jar exception Unsupported major.minor version 60.0"


Recommended Posts

I'm trying to spin up a new server, I tried forge versions 1.18.2-40.0.32 and 1.18.2-40.0.24 and on both versions, when I start run.sh, I get the following:

Error occurred during initialization of boot layer
java.lang.module.FindException: Error reading module: libraries/cpw/mods/bootstraplauncher/1.0.0/bootstraplauncher-1.0.0.jar
Caused by: java.lang.module.InvalidModuleDescriptorException: Unsupported major.minor version 60.0

I'm using openjdk 11.0.14 2022-01-18 on a headless Debian 11 arm64

No mods installed yet, literally just installed forge, edited user_jvm_args.txt to give 20GB ram, then run.sh.

Am I missing something in the setup?

Edited by dooghster
Link to comment
Share on other sites

  • dooghster changed the title to [SOLVED] Can't start server: "bootstraplauncher-1.0.0.jar exception Unsupported major.minor version 60.0"
  • 9 months later...
  • 6 months later...
  • 1 month later...

For anyone curious, in linux (or if you are using a Raspberry pi) the command once you cd out of everything so basically enter:

cd                                                (This will back you out of any file you are in)

sudo apt install openjdk-17-jdk-headless


Thank you for the help with this. It worked for me, but I just wanted to post it as the commands to make it simpler. I just so happen to have had the commands already up from the original install.

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in

Sign In Now


  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • It wasnt mappings issue, I was reading fabric and not forge. Fabric has PlayerEntity while forge has Player. Through a mixin I was able to change the player's velocity so that there is a sort of slow-motion type movement. Only issue is that jumping seems to be handled separately. Changing that velocity only makes the jump lower, not slower. Unsure how to increase the duration in which a jump happens.   @Mixin(LivingEntity.class) public abstract class ExampleMixin extends Entity { public ExampleMixin(EntityType<?> type, World world) { super(type, world); } @Inject(method = "tickMovement", at = @At("HEAD")) private void onTickMovement(CallbackInfo ci) { // Access the player entity LivingEntity entity = (LivingEntity)(Object)this; // Modify player's acceleration by applying a force in the opposite direction double slowdownFactor = 0.75; // Adjust as needed entity.setVelocity(entity.getVelocity().multiply(1, slowdownFactor, 1)); } }  
    • Hi so i made a modded survival, and when i go to the page 13 of my JEI,  my game instant crash and give this error "The game crashed whilst rendering item Error", I don't know what to do i give you the crash report : https://pastebin.com/EhzYdEZg
    • You need to run build at least once before running the game for the first time in a dev environment. Make sure stuff's working *before* you start making changes to the mdk template
    • Greetings, people of the forge forums: I come to you in a time of need. While creating my silly block entity that is (in theory) supposed to point to a position within world space I've started to question how to actually implement it.   How would I get a tile entity element (or bone) to change its pitch/yaw/roll? While I do have prior experience with programming, I have no actual experience with the forge API except the things listed in its docs. Please correct me if I am in any way wrong.
    • Making my own screen by extending from net.minecraft.client.gui.screens.Screen and override render method. I am trying to make green square only to be visible when intersecting with red square. This is what I got so far: @Override public void render(PoseStack poseStack, int mx, int my, float partialTick) {     RenderSystem.enableDepthTest(); // Red square     GuiComponent.fill(pPoseStack, 32, 32, 64, 64, 0xFFFF0000);     RenderSystem.depthFunc(GlConst.GL_LEQUAL); // Green square     GuiComponent.fill(pPoseStack, mx-16, my-16, mx+16, my+16, 0xFF00FF00); } Thank you in advance.
  • Topics

  • Who's Online (See full list)

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.