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Trying to decompile a mod ( HELP W/ MCP )


Starxx_

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Hey everyone, i am searching for someone that can replace these MCP mappings by original functions, that would be amazing. I can pay for it and even more if you can get me the models of the mod. 

            new SwordItem(new IItemTier() {
                public int func_200926_a() {
                    return 800;
                }                
                public float func_200928_b() {
                    return 4.0f;
                }                
                public float func_200929_c() {
                    return 3.0f;
                }                
                public int func_200925_d() {
                    return 1;
                }            
                public int func_200927_e() {
                    return 2;
                }
                

Here is my discord, ( Starxx_#8914 ) thanks you ! 

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I asked to the original author if he still has the source and he tell me that he didn't, so if someone can help. He told that he created the mod with MCreator so i think it is just obfuscated with minecraft forge mappings but idk how to find.

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I would like rewrite it but it is a really big mod and will take lot of time to recreate everything…

1 hour ago, diesieben07 said:

You can use forge-bot on the Forge discord to translate the mappings. However given your statements you are most likely better off rewriting the mod from scratch. MCreator is not supported here.

 

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17 hours ago, Starxx_ said:

I would like rewrite it but it is a really big mod and will take lot of time to recreate everything…

it's likely just a ton of copy and paste...
if that mod is not good enough for you to remake it, it is surely and without doubt not good enough that even a single person would enjoy it..

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