Posted April 1, 20223 yr Hi, I have a TER for a custom tile entity and I’m trying to apply a texture to a ModelRenderer box. I figured I should use the a texture atlas but I don’t know how to acheive that… I saw here I should register a custom ReloadListener and look into the ParticleManager class but that’s not really helped me at all. What do I have to do exactly? Nowhere in the docs explains how to proceed. My texture is in assets/<modid>/textures/entity/<te_name>/<te_name>.png in my mod’s resources directory. Thanks! Edited April 1, 20223 yr by Darmo Forgot MC version
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