Posted August 4, 201312 yr Hello I have a logic problem... I want to make a sun collector which gets a sunstar every 24'000 ticks. The sun collectorr has a gui, in that gui the count of ticks gets rendered. Yet I have stored the amount of ticks in the TileEntitySunCollecter but the Problem is, that all Blocks of Type Sun Collector have the same count, because of the static variable in TileEntitySunCollector. So my question how can I update a count every tick and make it avaible for my ConatinerSunCollecter and for my GuiSunCollector without be the same variable for all blocks? The ContainerSunCollector must update the items in the Block Inventory and the GuiSunCollector must render the amount of ticks... I hope you guys can help me...And sorry for my englisch I'm only 13 and german.... Thank you in advance for every help.
August 4, 201312 yr Author I asked how to fix that... I know tekkit and there are also Collecters and they have different counter for every block.
August 4, 201312 yr Author Yes, i tried that but the problem is, that I can't acces than from GuiSunColector. package Cerebrum.Basis; import java.util.Set; import net.minecraft.block.Block; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.inventory.GuiContainer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.StatCollector; import net.minecraft.world.World; import org.lwjgl.opengl.GL11; public class GuiSunCollector extends GuiContainer { public GuiSunCollector (InventoryPlayer inventoryPlayer, TileEntitySunCollector tileEntity) { //the container is instanciated and passed to the superclass for handling super(new ContainerSunCollector(inventoryPlayer, tileEntity)); } @Override protected void drawGuiContainerForegroundLayer(int param1, int param2) { //draw text and stuff here //the parameters for drawString are: string, x, y, color fontRenderer.drawString("Sun Collector", 8, 6, 4210752); //draws "Inventory" or your regional equivalent fontRenderer.drawString(StatCollector.translateToLocal("container.inventory"), 8, ySize - 96 + 2, 4210752); fontRenderer.drawString(""+TileEntitySunCollector.count, 8, 16, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3) { //draw your Gui here, only thing you need to change is the path GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); mc.renderEngine.bindTexture("/mods/basis/textures/gui/sunCollectorGui.png"); int x = (width - xSize) / 2; int y = (height - ySize) / 2; this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize); } } There's an Error because count is not static... I must get access to the TileEntity in the constructor, right? How can I do that?
August 4, 201312 yr public TileEntitySunCollector sunCollector; public GuiSunCollector (InventoryPlayer inventoryPlayer, TileEntitySunCollector tileEntity) { //the container is instanciated and passed to the superclass for handling super(new ContainerSunCollector(inventoryPlayer, tileEntity)); this.sunCollector = tileEntity; } then use sunCollector.count
August 4, 201312 yr Author Thank you...this works but how can I change increase the variable count now from TickHandler? Or increase it every tick otherwise? My TickHandler: if (ModLoader.getMinecraftInstance().theWorld.isDaytime()){ TileEntitySunCollector.count++; } This don't works...because count is non static. Or is there a way to update count every tick inside of the TileEntitySunCollector without a TickHandler?
August 4, 201312 yr Author I think I have found a Way... But I need more testing... public void updateEntity() { count++; } In TileEntitySunCollector. Thanks for all help!
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.