Posted April 8, 20223 yr I recently was working on a new Coffee Machine with UI. It worked up until a snag with a button. Something with the button message, server and renderer is going on, causing the game to crash. Here is the crash report: https://pastebin.com/zm9jzw8X Here is the Coffee Machine Menu Class: https://pastebin.com/cMrsVhKj Here is the Coffee Machine Screen Class: https://pastebin.com/9dG49b26 Here is the Coffee Machine Button Message Class (the one that seems to be the cause of the crash): https://pastebin.com/n2WcEruV And the Main Mod Class: https://pastebin.com/ZLU7L0N6 I am not sure what is causing the crash, because all the code seems to be right... All the screens and menus were linked and registered properly.
April 8, 20223 yr I was porting an old function from a cheaply made version of this mod that i made a long time ago (trying to redo it all from scratch). I guess the guistate shouldnt be static then (fixed). How would I register messages to my channel? This is my first time dealing with server-related code. Is there a better way I could handle the button click from the client? Edited April 8, 20223 yr by CreativeMasterBonin
April 8, 20223 yr I deleted the "handleButtonAction" method already, sorry. All I wanted to know was which method in what class was causing the crash...
April 8, 20223 yr I've added this line after my eventBus registers in the main mod class... "addNetworkMessage(CoffeeMachineUIButtonMessage.class, CoffeeMachineUIButtonMessage::buffer, CoffeeMachineUIButtonMessage::new, CoffeeMachineUIButtonMessage::handler);" Actually I've removed the line and reverted changes. I'll use ticks instead of buttons for this block. Thanks for the help though. Edited April 8, 20223 yr by CreativeMasterBonin
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