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Posted

I recently was working on a new Coffee Machine with UI. It worked up until a snag with a button. Something with the button message, server and renderer is going on, causing the game to crash.

Here is the crash report: https://pastebin.com/zm9jzw8X

Here is the Coffee Machine Menu Class: https://pastebin.com/cMrsVhKj

Here is the Coffee Machine Screen Class: https://pastebin.com/9dG49b26

Here is the Coffee Machine Button Message Class (the one that seems to be the cause of the crash): https://pastebin.com/n2WcEruV

And the Main Mod Class: https://pastebin.com/ZLU7L0N6

I am not sure what is causing the crash, because all the code seems to be right... All the screens and menus were linked and registered properly.

I was porting an old function from a cheaply made version of this mod that i made a long time ago (trying to redo it all from scratch). I guess the guistate shouldnt be static then (fixed).

How would I register messages to my channel? This is my first time dealing with server-related code.

Is there a better way I could handle the button click from the client?

Edited by CreativeMasterBonin

I deleted the "handleButtonAction" method already, sorry.

All I wanted to know was which method in what class was causing the crash...

I've added this line after my eventBus registers in the main mod class... "addNetworkMessage(CoffeeMachineUIButtonMessage.class, CoffeeMachineUIButtonMessage::buffer, CoffeeMachineUIButtonMessage::new, CoffeeMachineUIButtonMessage::handler);"

 

Actually I've removed the line and reverted changes. I'll use ticks instead of buttons for this block. Thanks for the help though.

Edited by CreativeMasterBonin

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