Posted April 9, 20223 yr Hello, I am trying to render an icon on the screen. I've read https://forums.minecraftforge.net/topic/107635-1165-mcp-render-overlay-errorbackground-black/ and thought this should be easily appliable to my code, but I only get a black square. Furthermore, I've read https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/modification-development/1437340-drawing-texture-with-drawtexturedmodalrect-is-too where they say the icon has to be 256x256, so I increased the size of the icon from 16x16 to 256x256. My code is: private static final ResourceLocation SS_ICON = new ResourceLocation("sereneseasons", "sereneseasons/textures/item/ss_icon.png"); @SubscribeEvent public void onRenderGameOverlayEventPost(RenderGameOverlayEvent.Post event) { if (event.getType() == RenderGameOverlayEvent.ElementType.ALL) { TextureManager textureManager = Minecraft.getInstance().getTextureManager(); textureManager.bind(SS_ICON); GuiUtils.drawTexturedModalRect(event.getMatrixStack(), 50, 50, 0, 0, 8, 8, 0); } } This is the icon This icon is from another mod, sereneseasons and it is inside its assets/sereneseasons/textures/item folder. What am I missing here? And can someone explain the 4. and 5. parameter that are 0 in my code above? Edited April 9, 20223 yr by Ctwx
April 9, 20223 yr Author 34 minutes ago, diesieben07 said: You should use AbstractGui.blit instead of drawTexturedModalRect. I recommend Parchment so that you get proper parameter names. Thank you. I'll check Parchment out. What does blit do? Without Parchment I see a bunch of different Parameters but all of them just use int and float. Perhaps that will be more clear when I use Parchment. Edited April 9, 20223 yr by Ctwx
April 9, 20223 yr Author Okay, Parchment works, and blit also. But still, it is black on the screen: private static final ResourceLocation SS_ICON = new ResourceLocation("sereneseasons", "sereneseasons/textures/item/ss_icon.png"); @SubscribeEvent public void onRenderGameOverlayEventPost(RenderGameOverlayEvent.Post pEvent) { if (pEvent.getType() == RenderGameOverlayEvent.ElementType.ALL) { Minecraft.getInstance().getTextureManager().bind(SS_ICON); AbstractGui.blit(pEvent.getMatrixStack(), 50, 50, 0f, 0f, 8, 8, 16, 16); } } The icon is black in game (when I make it bigger, it is this black/magenta squared texture): I also tried it with a different ResourceLocation which works fine: new ResourceLocation("textures/gui/book.png"); I am not sure why it is not able to locate the resource. I also tried to copy it in my src/resources/assets folder, but that does not seem to work either. Do I have to register the resources first? Edited April 9, 20223 yr by Ctwx
April 9, 20223 yr Author 36 minutes ago, diesieben07 said: From that screenshot I can tell you have not correctly added Parchment. Did you reimport the project after adding it? My bad. I checked the additional FAQ, prefixing my parameters with "p" fixed Parchment, but not the icon issue in my answer above. Thanks Edited April 9, 20223 yr by Ctwx
April 9, 20223 yr Author Okay, I fixed it. Thank you very much for the recommendations for Parchment and blit. The issue that I still had was this: // I had this: new ResourceLocation("sereneseasons", "sereneseasons/textures/item/ss_icon.png"); // but I needed this: new ResourceLocation("sereneseasons", "textures/item/ss_icon.png"); I checked the sereneseasons.jar and the textures where in assets/sereneseasons, so I thought I needed the extra folder name above. Now it works.
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