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  • Author

 @Override
        protected void drawGuiContainerBackgroundLayer(float par1, int par2,
                        int par3) {
                //draw your Gui here, only thing you need to change is the path
                int texture = mc.renderEngine.getTexture("/gui/trap.png");
                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
                this.mc.renderEngine.bindTexture(texture);
                int x = (width - xSize) / 2;
                int y = (height - ySize) / 2;
                this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);
        }

 

I replaced this with the recommended code:

this.mc.renderEngine.bindTexture("/gui/trap.png");            // With this
                int x = (width - xSize) / 2;
                int y = (height - ySize) / 2;
                this.drawTexturedModalRect(x, y, 0, 0, xSize, ySize);

 

The "mc.renderengine" section doesn't work.

Beginner Forge Developer, Currently developing a mod that implements new food and machines.

  • Author

I really don't know how to fix it, can you tell me how?

Beginner Forge Developer, Currently developing a mod that implements new food and machines.

I really don't know how to fix it, can you tell me how?

 

You need a resource location. There are tons of threads regarding the new texture system.

 

Meaning, if you google or search about the 1.6.X texture system you shall find SEVERAL threads about it..

So go do that!

If you guys dont get it.. then well ya.. try harder...

  • Author

Found it.

mc.renderEngine.func_110577_a(textureLocation); //the new bindTexture()

Beginner Forge Developer, Currently developing a mod that implements new food and machines.

you should thank Diesiben not me, I just made you re-read what he said.. :P

 

If you guys dont get it.. then well ya.. try harder...

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