Jump to content

There is a conflict with gradle versions and I don't know why.


vasiliidiu

Recommended Posts


> Configure project :
Java: 11.0.12 JVM: 11.0.12+7(Eclipse Foundation) Arch: amd64
WARNING: This project is configured to use the official obfuscation mappings provided by Mojang. These mapping fall under their associated license, you should be fully aware of this license. For the latest license text, refer below, or the reference copy here: https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md, You can hide this warning by running the `hideOfficialWarningUntilChanged` task
WARNING: (c) 2020 Microsoft Corporation. These mappings are provided "as-is" and you bear the risk of using them. You may copy and use the mappings for development purposes, but you may not redistribute the mappings complete and unmodified. Microsoft makes no warranties, express or implied, with respect to the mappings provided here.  Use and modification of this document or the source code (in any form) of Minecraft: Java Edition is governed by the Minecraft End User License Agreement available at https://account.mojang.com/documents/minecraft_eula.

Deprecated Gradle features were used in this build, making it incompatible with Gradle 8.0.

You can use '--warning-mode all' to show the individual deprecation warnings and determine if they come from your own scripts or plugins.

See https://docs.gradle.org/7.1.1/userguide/command_line_interface.html#sec:command_line_warnings

FAILURE: Build failed with an exception.

* What went wrong:
A problem occurred configuring root project 'MOD1'.
> Invalid patcher dependency: net.minecraftforge:forge:1.16.5-36.2.20:userdev

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

* Get more help at https://help.gradle.org

BUILD FAILED in 1s
 

 

IN CMD:

:\Users\vasil\IdeaProjects\MOD1>gradlew --version

------------------------------------------------------------
Gradle 7.1.1
------------------------------------------------------------

Build time:   2021-07-02 12:16:43 UTC
Revision:     774525a055494e0ece39f522ac7ad17498ce032c

Kotlin:       1.4.31
Groovy:       3.0.7
Ant:          Apache Ant(TM) version 1.10.9 compiled on September 27 2020
JVM:          17.0.1 (Oracle Corporation 17.0.1+12-LTS-39)
OS:           Windows 10 10.0 amd64

C:\Users\vasil\IdeaProjects\MOD1>
 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • A friend found this code, but I don't know where. It seems to be very outdated, maybe from 1.12? and so uses TextureManager$loadTexture and TextureManager$deleteTexture which both don't seem to exist anymore. It also uses Minecraft.getMinecraft().mcDataDir.getCanonicalPath() which I replaced with the resource location of my texture .getPath()? Not sure if thats entirely correct. String textureName = "entitytest.png"; File textureFile = null; try { textureFile = new File(Minecraft.getMinecraft().mcDataDir.getCanonicalPath(), textureName); } catch (Exception ex) { } if (textureFile != null && textureFile.exists()) { ResourceLocation MODEL_TEXTURE = Resources.OTHER_TESTMODEL_CUSTOM; TextureManager texturemanager = Minecraft.getMinecraft().getTextureManager(); texturemanager.deleteTexture(MODEL_TEXTURE); Object object = new ThreadDownloadImageData(textureFile, null, MODEL_TEXTURE, new ImageBufferDownload()); texturemanager.loadTexture(MODEL_TEXTURE, (ITextureObject)object); return true; } else { return false; }   Then I've been trying to go through the source code of the reload resource packs from minecraft, to see if I can "cache" some data and simply reload some textures and swap them out, but I can't seem to figure out where exactly its "loading" the texture files and such. Minecraft$reloadResourcePacks(bool) seems to be mainly controlling the loading screen, and using this.resourcePackRepository.reload(); which is PackRepository$reload(), but that function seems to be using this absolute confusion of a line List<String> list = this.selected.stream().map(Pack::getId).collect(ImmutableList.toImmutableList()); and then this.discoverAvailable() and this.rebuildSelected. The rebuild selected seemed promising, but it seems to just be going through each pack and doing this to them? pack.getDefaultPosition().insert(list, pack, Functions.identity(), false); e.g. putting them into a list of packs and returning that into this.selected? Where do the textures actually get baked/loaded/whatever? Any info on how Minecraft reloads resource packs or how the texture manager works would be appreciated!
    • This might be a long shot , but do you remember how you fixed that?
    • Yeah, I'll start with the ones I added last night.  Wasn't crashing until today and wasn't crashing at all yesterday (+past few days since removing Cupboard), so deductive reasoning says it's likeliest to be one of the new ones.  A few horse armor mods and a corn-based add-on to Farmer's Delight, the latter which I hope to keep - I could do without the horse armor mods if necessary.  Let me try a few things and we'll see. 
    • Add crash-reports with sites like https://mclo.gs/ Add this mod: https://www.curseforge.com/minecraft/mc-mods/packet-fixer/files/5416165
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.