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Posted

I've got code written up to update and draw a minimap to the screen by creating a DynamicTexture, populating its NativeImage pixels and then rendering it to the screen each frame:

https://pastebin.com/izLCeJTW

However, I want this texture to be rotated 45 degrees (I'm fine with having it diamond shaped for the time being, I can figure out how to make it circular later).

This is what the map looks like right now - my mod uses an isometric camera so that's why I need rotated 45 degrees.

LLDf6Ag.png

If it's simple, I want to also apply this same logic when using GuiComponent.blit() to GUI textures.

Edited by SoLegendary
image and clarification

Rotate the pose stack (e.g. PoseStack#mulPose(Vector3f.ZP.rotateDegrees(45)), not sure about the names), or just put their vertexes at the desired location.

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