Posted August 5, 201312 yr Hello! I created a biome today, and when i went into the game this is what i saw: Here is my Biome gen code : package mod.gmod622.biome; import java.util.List; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import mod.gmod622.main.mod_ZeCraft; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.world.IBlockAccess; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.feature.WorldGenerator; public class BiomeGenZecraft extends BiomeGenBase { private WorldGenerator UnDeadworldGeneratorBigTree; public final Material blockMaterial; public BiomeGenZecraft(int par1) { super(par1); this.blockMaterial = Material.water; this.minHeight = 0.1F; this.maxHeight = 0.6F; this.spawnableMonsterList.clear(); this.spawnableCreatureList.clear(); this.topBlock = ((byte)mod_ZeCraft.ZeGrass.blockID); this.fillerBlock = ((byte)mod_ZeCraft.ZeDirt.blockID); this.setBiomeName("ZeBiome"); /** this changes the water colour, its set to red now but ggole the java colours **/ this.waterColorMultiplier = 0xE42D17; } } Main class package mod.gmod622.main; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.Init; import cpw.mods.fml.common.Mod.PreInit; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.network.NetworkMod; import mod.gmod622.Provider.WorldProviderZeCraft; import mod.gmod622.biome.BiomeGenZecraft; import mod.gmod622.block.TestBlockClass; import mod.gmod622.block.ZeDirtBlockClass; import mod.gmod622.block.ZeGrassBlockClass; import mod.gmod622.block.ZePortalBlockClass; import mod.gmod622.block.ZePortalItemClass; import mod.gmod622.block.ZeStoneBlockClass; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.item.Item; import net.minecraft.world.biome.BiomeGenBase; import net.minecraftforge.client.event.sound.SoundLoadEvent; import net.minecraftforge.common.Configuration; import net.minecraftforge.common.DimensionManager; import net.minecraftforge.common.Property; import net.minecraftforge.event.ForgeSubscribe; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; @Mod(modid = mod_ZeCraft.modid, name = "ZeCraft", version = "0.0.0.1a") @NetworkMod(clientSideRequired = true, serverSideRequired = false) public class mod_ZeCraft { public static final String modid = "ZeCraft"; public static int DimID = 2; public static final int TestBlockID = 3615; public static final int ZeGrassID = 3620; public static final int ZeDirtID = 3618; public static final int ZeStoneID = 3619; public static final int ZePortalID = 3616; public static final int ZePortalItemID = 3617; public static BiomeGenBase ZeBiome; public static Block TestBlock; public static Block ZeGrass; public static Block ZeDirt; public static Block ZeStone; public static Block ZePortal; public static Item ZePortalItem; @Init public void load(FMLInitializationEvent event) { //Block implemtation TestBlock = new TestBlockClass(TestBlockID, Material.rock).setUnlocalizedName("ZeCraft:TestBlock").setStepSound(Block.soundMetalFootstep).setHardness(0.2F).setResistance(10.0F); ZeDirt = new ZeDirtBlockClass(ZeDirtID, Material.ground).setUnlocalizedName("ZeCraft:ZeDirt").setHardness(0.9F).setStepSound(Block.soundGrassFootstep); ZeGrass = new ZeGrassBlockClass(ZeGrassID, Material.grass).setUnlocalizedName("ZeCraft:ZeGrass").setHardness(0.9F).setStepSound(Block.soundGrassFootstep); ZeStone = new ZeStoneBlockClass(ZeStoneID, Material.ground).setUnlocalizedName("ZeCraft:ZeStone").setHardness(0.9F).setStepSound(Block.soundStoneFootstep); ZePortal = new ZePortalBlockClass(ZePortalID).setUnlocalizedName("ZeCraft:ZePortalBlock").setHardness(-1F).setStepSound(Block.soundGlassFootstep); //Item implematation ZePortalItem = new ZePortalItemClass(ZePortalItemID).setUnlocalizedName("ZeCraft:ZePortalItem"); //Block Registry GameRegistry.registerBlock(TestBlock, "Test Block"); LanguageRegistry.addName(TestBlock, "Test Block"); GameRegistry.registerBlock(ZeGrass, "Ze-Grass"); LanguageRegistry.addName(ZeGrass, "Ze-Grass"); GameRegistry.registerBlock(ZeStone, "Ze-Stone"); LanguageRegistry.addName(ZeStone, "Ze-Stone"); GameRegistry.registerBlock(ZeDirt, "Ze-Dirt"); LanguageRegistry.addName(ZeDirt, "Ze-Dirt"); GameRegistry.registerBlock(ZePortal, "Ze-Portal"); LanguageRegistry.addName(ZePortal, "Ze-Portal"); //Item Regirty GameRegistry.registerItem(ZePortalItem, "Ze-Portal Item"); LanguageRegistry.addName(ZePortalItem, "Ze-Portal Item"); //other registrys ZeBiome = new BiomeGenZecraft(DimID).setBiomeName("Ore Plains"); GameRegistry.addBiome(ZeBiome); //Randoms someConfigFlag = false; //Dim /**Register WorldProvider for Dimension **/ DimensionManager.registerProviderType(DimID, WorldProviderZeCraft.class, true); DimensionManager.registerDimension(DimID, DimID); } @PreInit public void preInit(FMLPreInitializationEvent event) { Configuration config = new Configuration(event.getSuggestedConfigurationFile()); config.load(); int randomBlockID = config.getBlock("TestBlock", TestBlockID).getInt(); // int randomItemID = config.getItem("RandomItem", 20000).getInt(); // Since this flag is a boolean, we can read it into the variable directly from the config. someConfigFlag = config.get(Configuration.CATEGORY_GENERAL, "SomeConfigFlag", false).getBoolean(false); //Notice there is nothing that gets the value of this property so the expression results in a Property object. Property someProperty = config.get(Configuration.CATEGORY_GENERAL, "SomeConfigString", "nothing"); // Here we add a comment to our new property. someProperty.comment = "IDK CONFIG"; // String someConfigString = someProperty.value; // this could also be: // int someInt = someProperty.getInt(); // boolean someBoolean = someProperty.getBoolean(true); config.save(); } //Sounds /* @ForgeSubscribe public void onSound(SoundLoadEvent event) { try { event.manager.soundPoolSounds.addSound(""); } catch (Exception e) { System.err.println("Failed to register one or more sounds."); } } */ //-- public static boolean someConfigFlag; } if you need anything else just tell me Not new to java >> New to modding.
August 5, 201312 yr You are casting your block id to a byte. It needs to be in the byte range to keep its value.
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