Posted August 6, 201312 yr I've followed the old code for mobs (1.5.2) and I've noticed a glitch with the Egg WHAT NAME SHOWS UP (on the egg): Spawn.entity.Cutie.name Here is the register code for the mob: EntityRegistry.addSpawn(EntityMaleCutie.class, 6, 2, 4, EnumCreatureType.creature); EntityRegistry.findGlobalUniqueEntityId(); registerEntityEgg(EntityMaleCutie.class, 0x00B6ED , 0xFFDA45); RenderingRegistry.registerEntityRenderingHandler(EntityMaleCutie.class, new RenderMaleCutie(new MaleCutieModel(), 0.3F));
August 6, 201312 yr then you haven't set the name correctly. I am the creator of the Soul Forest Mod : http://www.planetminecraft.com/mod/151-soul-forest-10-ores-vines-dimension-mobs-and-more/
August 6, 201312 yr You need to add a LanguageRegistry line to the code Something like this: LanguageRegistry.instance().addStringLocalization("entity.MaleCutie.name", "Male Cutie"); I'm also ever so slightly curious as to what a "Male Cutie" would be... though slightly scared at the same time...
August 6, 201312 yr Author Thnx and... lol... I will be posting the mod soon, and why it's called "Cutie"
August 9, 201312 yr Author Umm Help? AGAIN... It's still somehow doing the glitch... D:< Anywayz... Here is the code in the register line: EntityRegistry.registerGlobalEntityID(EntitySquishy.class, "Squishy", 22); EntityRegistry.addSpawn(EntitySquishy.class, 1, 1, 1, EnumCreatureType.monster); EntityRegistry.findGlobalUniqueEntityId(); registerEntityEgg(EntitySquishy.class, 0x7F6A00 , 0xFFBC42); RenderingRegistry.registerEntityRenderingHandler(EntitySquishy.class, new RenderSquishy(new SquishyModel(), 1.0F)); LanguageRegistry.instance().addStringLocalization("entity.Squishy.name", "Squishy");
August 9, 201312 yr registerEntityEgg(EntitySquishy.class, 0x7F6A00 , 0xFFBC42); what is that method? if you're registering your entity with registerGlobalEntityID, why are you registering the egg some other way? and are you intentionally overriding fireworks?
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