gmod622 Posted August 6, 2013 Posted August 6, 2013 Hello! Ive made a portable book enchater but when im in mutiplayer I get a weird glitch the video will show you what i mean. Please help Quote Not new to java >> New to modding.
gmod622 Posted August 6, 2013 Author Posted August 6, 2013 here code to the GUI: package mod.gmod622.gui; import java.util.Random; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.GuiButton; import net.minecraft.client.gui.GuiIngameMenu; import net.minecraft.client.gui.GuiScreen; import net.minecraft.enchantment.Enchantment; import net.minecraft.enchantment.EnchantmentData; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class GUIenchanter extends GuiScreen { private World worldMC; private EntityPlayer entityP; private Minecraft mineC; public static double rand; private static Random random = new Random(); public GUIenchanter(World world, EntityPlayer entityplayer, Minecraft minecraft) { worldMC = world; entityP = entityplayer; mineC = minecraft; } public void initGui() { buttonList.add(new GuiButton(0, width / 2 - 50, height / 2 - 50, 200, 20, "Random Enchanted Book (30 lvls)")); } protected void actionPerformed(GuiButton guiButton) { if(guiButton.id == 0) { if(entityP.experienceLevel >= 30 && entityP.inventory.hasItem(Item.book.itemID)) { EnchantedBook(entityP); entityP.experienceLevel -= 30; entityP.inventory.consumeInventoryItem(Item.book.itemID); }else if(entityP.experienceLevel <= 30) { entityP.addChatMessage("Not enough Levels."); }else { entityP.addChatMessage("Book required"); } } } @Override public boolean doesGuiPauseGame() { return false; } public static void EnchantedBook(EntityPlayer par3EntityPlayer) { Enchantment enchantment = Enchantment.enchantmentsBookList[random.nextInt(Enchantment.enchantmentsBookList.length)]; ItemStack itemstack = new ItemStack(Item.enchantedBook.itemID, 1, 0); int l = MathHelper.getRandomIntegerInRange(random, enchantment.getMinLevel(), enchantment.getMaxLevel()); Item.enchantedBook.getEnchantedItemStack_do(itemstack, new EnchantmentData(enchantment, l)); par3EntityPlayer.inventory.addItemStackToInventory(itemstack); } } Quote Not new to java >> New to modding.
GotoLink Posted August 6, 2013 Posted August 6, 2013 You have to use packets to send the changes induced by actionPerformed(args) to the server. There are tutorials for PacketHandler and such on the wiki. Quote
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