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Trying to make a couple totem variations that give you different status effects.

Can't find the files for the behaviour of the Totem, not even referenced in other files.

How would a more experienced modder go about this?

 

I was thinking it might be possible to give all of the new totems the exact same behaviour as the vanilla one, but then to add and remove status effects whenever the Totem Usage Achievement Conditions are true, but I don't see how I can use criterions / triggers outside of the achievement context.

 

Please help.

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