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1.18 water logging


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When i attempted to water-log a block , it has an "air" skin wrapped around the horizontal faces.


	public class WaterShape extends YabmBlock implements SimpleWaterloggedBlock {

		public static final BooleanProperty WATERLOGGED = BlockStateProperties.WATERLOGGED;

		public WaterShape(Properties properties) {
			 this.registerDefaultState(this.stateDefinition.any().setValue(WATERLOGGED, Boolean.valueOf(false)));

		protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> p_48725_) {
		   public BlockState getStateForPlacement(BlockPlaceContext context) {
			  FluidState fluidstate = context.getLevel().getFluidState(context.getClickedPos());

			  boolean flag = fluidstate.getType() == Fluids.WATER;
		         //return super.getStateForPlacement(context).with(WATERLOGGED, Boolean.valueOf(flag)).with(FACING, context.getPlacementHorizontalFacing());
		         return super.getStateForPlacement(context).setValue(WATERLOGGED, Boolean.valueOf(flag));

		   public FluidState getFluidState(BlockState p_56131_) {
			      return p_56131_.getValue(WATERLOGGED) ? Fluids.WATER.getSource(false) : super.getFluidState(p_56131_);





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This is how I fixed it not sure this is the correct way, but it works

  boolean flag = fluidstate.getType() != Fluids.EMPTY;  boolean flag = fluidstate.getType() != Fluids.EMPTY;

Added this method

	  public boolean canPlaceLiquid(BlockGetter p_54325_, BlockPos p_54326_, BlockState p_54327_, Fluid p_54328_) {
		  return false;


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