Posted August 7, 201312 yr For some odd reason... my mobs MOVE VERY SLOW. I set my this.setAIMoveSpeed() to 1.0F (AND THAT'S FAST). Now when I'm in-game... sometimes, the mobs actually move at a fast pace, but they teleport to their previous location, as if it was the server lagging. Here is my entitymob code: package assets.cutiesmod.entity; import net.minecraft.entity.EnumCreatureAttribute; import net.minecraft.entity.ai.EntityAIAttackOnCollide; import net.minecraft.entity.ai.EntityAIBreakDoor; import net.minecraft.entity.ai.EntityAIHurtByTarget; import net.minecraft.entity.ai.EntityAILeapAtTarget; import net.minecraft.entity.ai.EntityAILookIdle; import net.minecraft.entity.ai.EntityAIMoveThroughVillage; import net.minecraft.entity.ai.EntityAIMoveTowardsRestriction; import net.minecraft.entity.ai.EntityAINearestAttackableTarget; import net.minecraft.entity.ai.EntityAISwimming; import net.minecraft.entity.ai.EntityAIWander; import net.minecraft.entity.ai.EntityAIWatchClosest; import net.minecraft.entity.boss.IBossDisplayData; import net.minecraft.entity.monster.EntityMob; import net.minecraft.entity.monster.EntitySlime; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.world.World; import assets.cutiesmod.common.CutiesMod; public class EntitySquishy extends EntityMob implements IBossDisplayData { public EntitySquishy(World par1World) { super(par1World); this.setAIMoveSpeed(1.0F); this.isImmuneToFire = true; this.tasks.addTask(0, new EntityAISwimming(this)); this.tasks.addTask(1, new EntityAILeapAtTarget(this, 0.4F)); this.tasks.addTask(0, new EntityAIAttackOnCollide(this, EntityPlayer.class, 1.0D, false)); this.tasks.addTask(0, new EntityAIAttackOnCollide(this, EntityMaleCutie.class, 1.0D, true)); this.tasks.addTask(2, new EntityAIMoveTowardsRestriction(this, 1.0D)); this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 1.0D, false)); this.tasks.addTask(4, new EntityAIWander(this, 1.0D)); this.tasks.addTask(5, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F)); this.tasks.addTask(5, new EntityAILookIdle(this)); this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, true)); this.targetTasks.addTask(0, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 0, true)); this.targetTasks.addTask(0, new EntityAINearestAttackableTarget(this, EntityMaleCutie.class, 0, false)); } public int getMaxHealth() { return 500; } public int getMaxDamage() { return 16; } protected void dropFewItems(boolean par1, int par2) { int j = this.rand.nextInt(2 + par2); int k; for (k = 0; k < j; ++k) { this.dropItem(CutiesMod.ItemCutieSoul.itemID, 4); } j = this.rand.nextInt(2 + par2); for (k = 0; k < j; ++k) { this.dropItem(Item.slimeBall.itemID, 10); } } public EnumCreatureAttribute getCreatureAttribute() { return EnumCreatureAttribute.UNDEAD; } protected String getLivingSound() { return "mob.enderdragon.growl"; } /** * Returns the sound this mob makes when it is hurt. */ protected String getHurtSound() { return "mob.enderdragon.hit"; } /** * Returns the sound this mob makes on death. */ protected String getDeathSound() { return "mob.wither.death"; } } All of my mobs do this... BUT I DON'T KNOW WHY!
August 7, 201312 yr Override like this for example. @Override protected void func_110147_ax() { super.func_110147_ax(); this.func_110148_a(SharedMonsterAttributes.field_111263_d).func_111128_a(your_speed_value_here); }
August 8, 201312 yr Author I already added that to my Entity File(Under the Tasks method), but it's still moving VERY sllow
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