Posted May 28, 20223 yr I am trying to implement a goofy mechanic in which--when a player tries to run--it runs in place for like 1 second before taking off with greater speed. Currently I am able to cancel the player's movement temporarily, but the player does not display a running animation (i.e. arms and legs are not swinging) while being "frozen." Is there any way to make a player look like its running in place without having to manually render custom animations? Edited May 28, 20223 yr by LeeCrafts
May 28, 20223 yr Author Solved. I needed to change the player's animationSpeed upon handling a RenderLivingEvent event.
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