Posted August 8, 201312 yr I have a block with a custom model, and when I hit the block the particles are purple and black checkers. The texture renders just fine on my block. I saw the methods addBlockHitEffects and addBlockBreakEffects, do those control the texture? Also, I saw in my console it says: 2013-08-08 17:33:00 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: minecraft:textures/blocks/MISSING_ICON_TILE_3921_null.png which leads me into my second topic: I get this error message: 2013-08-08 17:33:01 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: civil war:textures/items/*item name*.png This error prints even though my textures load just fine. Does anybody know how to fix either or both of these problems? Thanks Ninjapancakes87
August 8, 201312 yr The first error message comes from func_111023_E() in Block. Make sure that field_111026_f isn't null. The second comes from you initializing your block too soon.
August 9, 201312 yr Author The first error message comes from func_111023_E() in Block. Make sure that field_111026_f isn't null. The second comes from you initializing your block too soon. I called func111022_d to set field_111026_f, and that fixed that error message. As for initializing my block too soon, I thought with the new @EventHandler notation you were supposed to initialize blocks and items in your PreInit stage (or so the javadocs say)
August 9, 201312 yr Author The first public release that LexManos made a page for, I believe it is 9.10.0 Edit: 9.10.0.789, to be specific
August 9, 201312 yr Author Ok I will try doing that. In the meantime, do you know how to fix the particle glitch I mentioned?
August 9, 201312 yr Author I'd say you forgot to bind a texture before rendering your model. No I bound my texture with this.func_110628_a(texture); in my renderTileEntityAt method before I load my model.
August 10, 201312 yr Do you use a TileEntityRenderer or a BlockRenderer ? Did you change some methods regarding rendering and icons in your block class ?
August 10, 201312 yr Author Do you use a TileEntityRenderer or a BlockRenderer ? Did you change some methods regarding rendering and icons in your block class ? Yes I have a TileEntityRenderer and a BlockRenderer. In my TileEntityRenderer is my code for rendering the block, and in the BlockRenderer is for rendering the block as 3D in my inventory, in my hand, on the ground, etc. Does the model being 3D affect that?
August 10, 201312 yr Author Usually you only use one of them. Can you post both code ? TileEntityRenderer: package ninjapancakes87.civilwar.block.cannon; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.Entity; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import ninjapancakes87.civilwar.Extras; import org.lwjgl.opengl.GL11; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class TileEntityCannonRenderer extends TileEntitySpecialRenderer { private static final ResourceLocation texture = new ResourceLocation(Extras.sb + "cannon.png"); /** The cannon model */ private Cannon model; /** Instance of renderManager, super one is not visible*/ protected RenderManager renderManager; public TileEntityCannonRenderer() { this.model = new Cannon(); } /** * Used for rendering the tile entity * @param tileentity is the tile entity you are using * @param d0 used for translation on the X axis * @param d1 used for translation on the Y axis * @param d2 used for translation on the Z axis * @param f is not used for anything (at least in mine). */ @Override public void renderTileEntityAt(TileEntity tileentity, double d0, double d1, double d2, float f) { TileEntityCannon cannonTE = (TileEntityCannon)tileentity; GL11.glPushMatrix(); GL11.glTranslatef((float) d0 + 0.5F, (float) d1 + 1.5F, (float) d2 + 0.5F); GL11.glScalef(1.0F, -1F, -1F); short scale = getScale(cannonTE.getRotation()); GL11.glRotatef(scale, 0.0F, 1.0F, 0.0F); GL11.glRotatef(90, 0, 1.0F, 0); this.func_110628_a(texture); this.model.render((Entity)null, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F); GL11.glPopMatrix(); } public short getScale(byte rotation){ short scale = 0; if(rotation == 2){ scale = 0; } if(rotation == 3){ scale = 180; } if(rotation == 4){ scale = -90; } if(rotation == 5){ scale = 90; } return scale; } public void rotate(short scale){ GL11.glPushMatrix(); GL11.glRotatef(scale, 0, 1, 0); GL11.glRotatef(90, 0, 1.0F, 0); GL11.glPopMatrix(); } } CannonRender: package ninjapancakes87.civilwar.block.cannon; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.Entity; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; import ninjapancakes87.civilwar.Extras; import org.lwjgl.opengl.GL11; import cpw.mods.fml.client.FMLClientHandler; //@SideOnly(Side.CLIENT) public class CannonRender implements IItemRenderer { private static final ResourceLocation texture = new ResourceLocation(Extras.sb + "cannon.png"); protected RenderManager renderManager; private Cannon model; public CannonRender() { model = new Cannon(); } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch (type) { case ENTITY: { renderCannon(-0.5F, 0.0F, 0.5F, 0.25F, 0F, 0F, 0F, 0F, 0); return; } case EQUIPPED: { renderCannon(1.0F, 5.1F, 3.0F, 0.25F, 180F, 0F, 0F, 0F, 0); return; } case EQUIPPED_FIRST_PERSON: { renderCannon(0.0F, 6.0F, 0.0F, 0.25F, -90F, -110F, 0F, 90F, 1); return; } case INVENTORY: { renderCannon(-1.0F, 2.2F, -0.1F, 0.23F, 180F, 0F, 0F, 0F, 0); return; } default: return; } } private void renderCannon(float x, float y, float z, float scale, float rotate, float r1, float r2, float r3, float a) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_LIGHTING); // Scale, Translate, Rotate GL11.glScalef(scale, scale, scale); GL11.glTranslatef(x, y, z); GL11.glRotatef(rotate, r1, r2, r3); if( a == 1){ GL11.glRotatef(rotate, r1, r2, r3); } // Bind texture //this.renderManager.renderEngine.func_110577_a(texture); FMLClientHandler.instance().getClient().renderEngine.func_110577_a(texture); // Render model.render((Entity)null,0.0F, 0.0F, 0.0F, 0.0F, 0.0F, scale); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } }
August 11, 201312 yr Author This is probably a bug from this old version. Use a more recent one. I tried using the newest build of forge, it doesnt fix it still. I don't see why it doesnt work though.
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