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[1.18.2] Render an entity at a certain position


Sweetmimike

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Hey !

I'm trying to render an entity (for example a cow) just above a custom block entity. Of course, the renderer is correctly registered.

final EntityRenderDispatcher entityDispatcher = Minecraft.getInstance().getEntityRenderDispatcher();
final BlockRenderDispatcher dispatcher = this.context.getBlockRenderDispatcher();
//        pPoseStack.pushPose();
//        pPoseStack.translate(0.5f, 0.5f, 0.5f);
//        dispatcher.renderSingleBlock(Blocks.GLASS.defaultBlockState(), pPoseStack, pBufferSource, pPackedLight, pPackedOverlay,
//                EmptyModelData.INSTANCE);

//        pPoseStack.popPose();

Entity entityToSpawn = EntityType.COW.create(pBlockEntity.getLevel());
//        LOGGER.debug("ENTITY TO SPAWN " + entityToSpawn.getName());
//        pPoseStack.pushPose();
pPoseStack.translate(0.5f, 2f, 0.5f);
pPoseStack.scale(2f, 2f, 2f);
entityDispatcher.render(entityToSpawn, pBlockEntity.getBlockPos().getX(), pBlockEntity.getBlockPos().getY(), pBlockEntity.getBlockPos().getZ(),
                0.0f, pPartialTick, pPoseStack, pBufferSource, pPackedLight);
pPoseStack.popPose();

Is there something I do not correctly ?

Edited by Sweetmimike
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I finally solved the problem !

If anyone is interested on how render an entity, you can find the code I used just below

final EntityRenderDispatcher entityDispatcher = Minecraft.getInstance().getEntityRenderDispatcher();
Entity entityToSpawn = entityType.create(pBlockEntity.getLevel());

float scale = 0.3f;
pPoseStack.pushPose();
pPoseStack.translate(0.5f, 1f, 0.5f);
pPoseStack.scale(scale, scale, scale);

entityDispatcher.render(entityToSpawn, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F, pPoseStack, pBufferSource, 15728880);
pPoseStack.popPose();

 

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22 minutes ago, diesieben07 said:

Do not create a new entity instance every time.

Right.

I modified the code just as follows

	final EntityRenderDispatcher entityDispatcher = Minecraft.getInstance().getEntityRenderDispatcher();
        Entity entityToSpawn = pBlockEntity.getEntityToDisplay();
        if(entityToSpawn == null || entityToSpawn.getType() != entityType) {
            LOGGER.debug("NEED TO CREATE A NEW ENTITY");
            entityToSpawn = entityType.create(pBlockEntity.getLevel());
            pBlockEntity.setEntityToDisplay(entityToSpawn);
        }

        float scale = 0.3f;
        pPoseStack.pushPose();
        pPoseStack.translate(0.5f, 1f, 0.5f);
        pPoseStack.scale(scale, scale, scale);

        entityDispatcher.render(entityToSpawn, 0.0D, 0.0D, 0.0D, 0.0F, 1.0F, pPoseStack, pBufferSource, 15728880);
        pPoseStack.popPose();

So the entity I want to display is stored in a block entity

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