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Posted

Hi,

This question sounds stupid, but I would like to know how I could create an enchantment only applicable to axes and hoes, and unfortunately I don't know how to do it.

Thank you for your answer

  • Author
public class ReplantEnchantment extends Enchantment {

    public ReplantEnchantment() {
        super(Rarity.RARE, EnchantmentType.create("axe_or_hoe", item -> item.getClass() == AxeItem.class || item.getClass() == HoeItem.class), new EquipmentSlotType[] { EquipmentSlotType.MAINHAND });
    }

    @Override
    public boolean canEnchant(ItemStack item) {
        return item.getItem() instanceof AxeItem || item.getItem() instanceof HoeItem;
    }
}

I tried but it didn't work, enchantment works on everything.

  • Author
12 minutes ago, diesieben07 said:
  • Do not create a new EnchantmentType in the constructor.
  • Prefix the name of your EnchantmentType with your ModID to avoid collisions.
  • Why does your EnchantmentType specifically check the Class? It should be using instanceof.
  • If your EnchantmentType already does the check, there is no need to override canEnchant, as it defaults to asking the EnchantmentType.
  • Use the debugger, are your checks called?

I corrected everything in my code, and unfortunately it still doesn't work

 

My code :

public class EnchantmentTypes {

    public static final EnchantmentType AXE_OR_HOE_ENCHANT = EnchantmentType.create(PixelmonApocalypseMod.MOD_ID + "_" +  "axe_or_hoe", item -> item.getItem() instanceof AxeItem || item.getItem() instanceof HoeItem);

}
public class EnchantmentInit {

    public static final DeferredRegister<Enchantment> ENCHANTMENTS = DeferredRegister.create(ForgeRegistries.ENCHANTMENTS, PixelmonApocalypseMod.MOD_ID);
    public static final RegistryObject<Enchantment> REPLANT = ENCHANTMENTS.register("replant", ReplantEnchantment::new);

}
public class ReplantEnchantment extends Enchantment {

    public ReplantEnchantment() {
        super(Rarity.RARE, EnchantmentTypes.AXE_OR_HOE_ENCHANT, new EquipmentSlotType[] { EquipmentSlotType.MAINHAND });
    }

}
@Mod(PixelmonApocalypseMod.MOD_ID)
public class PixelmonApocalypseMod {

    public static final String MOD_ID = "pixelmon_apocalypse";
    public static final Logger LOGGER = LogManager.getLogger(MOD_ID);

    public PixelmonApocalypseMod() {
        IEventBus eventBus = FMLJavaModLoadingContext.get().getModEventBus();
        eventBus.addListener(this::setup);

        EnchantmentInit.ENCHANTMENTS.register(eventBus);
    }

    private void setup(final FMLCommonSetupEvent event) {
        LOGGER.info("Started !");
    }

}

 

  • Author
2 hours ago, diesieben07 said:

How have you checked?

I used the IntelliJ IDEA debugger and the code runs correctly, so it's really weird...

  • Author
Just now, diesieben07 said:

Are you in creative mode? The anvil allows all enchantments in creative mode.

It was the problem... Oh gosh, I'm stupid. Sorry !

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