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[1.18.2] Adding Translation Keys during runtime/initialization.


Dutchs

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Hello,

I'm attempting to add translation keys during runtime for "net.minecraft.stats.Stats" which are displayed in the statistics screen ,but have as of yet been unable to find a intended way to do so.

As i'm adding new stat types depending on things other mods add i cannot add translations for them at build/generation time (using runData) because these are unknown at that point in time.

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58 minutes ago, diesieben07 said:

Translation keys cannot be added dynamically. The same is true for registry entries such as statistics.

cannot or should not ?, i seem to be able to add Stats in FMLCommonSetupEvent using:

private static ResourceLocation makeCustomStat(String pKey, StatFormatter pFormatter) {
	ResourceLocation resourcelocation = new ResourceLocation(Constants.MODID, pKey);
	Registry.register(Registry.CUSTOM_STAT, pKey, resourcelocation);
	net.minecraft.stats.Stats.CUSTOM.get(resourcelocation, pFormatter);

	return resourcelocation;
}

The same way vanilla adds custom stats into: "minecraft:custom" StatType registry.

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