Posted August 10, 201312 yr Ok, I'm currently making glass that has connected textures. The bottom and the top works alright, but when i add the south side (which i think is called 2 in the code), the top and the bottom textures change. It doesn't affect the bottom/top textures if they are already connected. Pictures: Top already connecting: Top not connecting: BlockConnectedGlass.java (very long file!): package larsg310.mod.bd.block; import larsg310.mod.bd.lib.Reference; import larsg310.mod.bd.lib.Strings; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.EntityLivingBase; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class BlockConnectedGlass extends Block { private boolean localFlag = false; public Icon[] textures = new Icon[47]; public BlockConnectedGlass(int id) { super(id, Material.glass); this.setCreativeTab(CreativeTabs.tabBlock); this.setUnlocalizedName(Strings.CONNECTED_GLASS_NAME); this.setHardness(0); this.setResistance(0); this.setStepSound(soundGlassFootstep); } public void registerIcons(IconRegister iconRegister) { for(int i = 0; i < 47; i++) { textures[i] = iconRegister.registerIcon(Reference.MOD_ID + ":" + this.getUnlocalizedName() + "_" + i); } this.blockIcon = iconRegister.registerIcon(Reference.MOD_ID + ":" + this.getUnlocalizedName() + "_0"); } public boolean isOpaqueCube() { return false; } public boolean renderAsNormalBlock() { return false; } public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5) { int id = par1IBlockAccess.getBlockId(par2, par3, par4); return !this.localFlag && id == this.blockID ? false : super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, par5); } public Icon getBlockTexture(IBlockAccess world, int x, int y, int z, int side) { switch(side) { case 0: //8 CHECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID) { return textures[36]; } //7 CHECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID) { return textures[43]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID) { return textures[45]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID) { return textures[46]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID) { return textures[44]; } //6 CHECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID) { return textures[39]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID) { return textures[37]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID) { return textures[40]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID) { return textures[38]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID) { return textures[41]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID) { return textures[42]; } //5 CKECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID) { return textures[23]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID) { return textures[21]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID) { return textures[22]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID) { return textures[20]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID) { return textures[32]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID) { return textures[34]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID) { return textures[35]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID) { return textures[33]; } //4 CHECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID) { return textures[15]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID) { return textures[24]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID) { return textures[26]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID) { return textures[27]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID) { return textures[25]; } if(world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID) { return textures[30]; } if(world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID) { return textures[31]; } if(world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID) { return textures[28]; } if(world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID) { return textures[29]; } //3 CHECKS if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID) { return textures[18]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID) { return textures[16]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID) { return textures[17]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID) { return textures[19]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID) { return textures[13]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID) { return textures[11]; } if(world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID) { return textures[12]; } if(world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID) { return textures[14]; } //2 CHECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID) { return textures[5]; } if(world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID) { return textures[6]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID) { return textures[7]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID) { return textures[8]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID) { return textures[10]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID) { return textures[9]; } //1 CHECK if(world.getBlockId(x-1, y, z) == this.blockID) { return textures[1]; } if(world.getBlockId(x+1, y, z) == this.blockID) { return textures[3]; } if(world.getBlockId(x, y, z-1) == this.blockID) { return textures[2]; } if(world.getBlockId(x, y, z+1) == this.blockID) { return textures[4]; } case 1: //8 CHECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID) { return textures[36]; } //7 CHECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID) { return textures[43]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID) { return textures[45]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID) { return textures[46]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID) { return textures[44]; } //6 CHECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID) { return textures[39]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID) { return textures[37]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID) { return textures[40]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID) { return textures[38]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID) { return textures[41]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID) { return textures[42]; } //5 CKECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID) { return textures[23]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID) { return textures[21]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID) { return textures[22]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID) { return textures[20]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID) { return textures[32]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID) { return textures[34]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID) { return textures[35]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID) { return textures[33]; } //4 CHECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID) { return textures[15]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID) { return textures[24]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID) { return textures[26]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID) { return textures[27]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID) { return textures[25]; } if(world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID) { return textures[30]; } if(world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID) { return textures[31]; } if(world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID) { return textures[28]; } if(world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID) { return textures[29]; } //3 CHECKS if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x+1, y, z+1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID) { return textures[18]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x-1, y, z-1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID) { return textures[16]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x+1, y, z-1) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID) { return textures[17]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x-1, y, z+1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID) { return textures[19]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID) { return textures[13]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID) { return textures[11]; } if(world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID) { return textures[12]; } if(world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID) { return textures[14]; } //2 CHECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID) { return textures[5]; } if(world.getBlockId(x, y, z-1) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID) { return textures[6]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID) { return textures[7]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z-1) == this.blockID) { return textures[8]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID) { return textures[10]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y, z+1) == this.blockID) { return textures[9]; } //1 CHECK if(world.getBlockId(x-1, y, z) == this.blockID) { return textures[1]; } if(world.getBlockId(x+1, y, z) == this.blockID) { return textures[3]; } if(world.getBlockId(x, y, z-1) == this.blockID) { return textures[2]; } if(world.getBlockId(x, y, z+1) == this.blockID) { return textures[4]; } case 2: //8 CHECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x+1, y+1, z) == this.blockID && world.getBlockId(x-1, y-1, z) == this.blockID && world.getBlockId(x-1, y+1, z) == this.blockID && world.getBlockId(x+1, y-1, z) == this.blockID) { return textures[36]; } //7 CHECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x+1, y+1, z) == this.blockID && world.getBlockId(x+1, y-1, z) == this.blockID && world.getBlockId(x-1, y+1, z) == this.blockID) { return textures[43]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x-1, y-1, z) == this.blockID && world.getBlockId(x-1, y+1, z) == this.blockID && world.getBlockId(x+1, y-1, z) == this.blockID) { return textures[45]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x+1, y-1, z) == this.blockID && world.getBlockId(x+1, y+1, z) == this.blockID && world.getBlockId(x-1, y-1, z) == this.blockID) { return textures[46]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x-1, y+1, z) == this.blockID && world.getBlockId(x-1, y-1, z) == this.blockID && world.getBlockId(x+1, y+1, z) == this.blockID) { return textures[44]; } /////////////////////////////////////////// //6 CHECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x+1, y+1, z) == this.blockID && world.getBlockId(x-1, y+1, z) == this.blockID) { return textures[39]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x-1, y-1, z) == this.blockID && world.getBlockId(x+1, y-1, z) == this.blockID) { return textures[37]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x-1, y-1, z) == this.blockID && world.getBlockId(x-1, y+1, z) == this.blockID) { return textures[40]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x+1, y+1, z) == this.blockID && world.getBlockId(x+1, y-1, z) == this.blockID) { return textures[38]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x+1, y+1, z) == this.blockID && world.getBlockId(x-1, y-1, z) == this.blockID) { return textures[41]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x+1, y-1, z) == this.blockID && world.getBlockId(x-1, y+1, z) == this.blockID) { return textures[42]; } //5 CKECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x+1, y+1, z) == this.blockID) { return textures[23]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x-1, y-1, z) == this.blockID) { return textures[21]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x+1, y-1, z) == this.blockID) { return textures[22]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x-1, y+1, z) == this.blockID) { return textures[20]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x-1, y+1, z) == this.blockID && world.getBlockId(x+1, y+1, z) == this.blockID) { return textures[32]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x+1, y-1, z) == this.blockID && world.getBlockId(x-1, y-1, z) == this.blockID) { return textures[34]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x+1, y-1, z) == this.blockID && world.getBlockId(x+1, y+1, z) == this.blockID) { return textures[35]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x-1, y+1, z) == this.blockID && world.getBlockId(x-1, y-1, z) == this.blockID) { return textures[33]; } //4 CHECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID) { return textures[15]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x-1, y+1, z) == this.blockID) { return textures[24]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x+1, y-1, z) == this.blockID) { return textures[26]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x-1, y-1, z) == this.blockID) { return textures[27]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x+1, y+1, z) == this.blockID) { return textures[25]; } if(world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x-1, y+1, z) == this.blockID) { return textures[30]; } if(world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x+1, y-1, z) == this.blockID) { return textures[31]; } if(world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x+1, y+1, z) == this.blockID) { return textures[28]; } if(world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x-1, y-1, z) == this.blockID) { return textures[29]; } //3 CHECKS if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x+1, y+1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID) { return textures[18]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x-1, y-1, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID) { return textures[16]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x+1, y-1, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID) { return textures[17]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x-1, y+1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID) { return textures[19]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID) { return textures[13]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID) { return textures[11]; } if(world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x-1, y, z) == this.blockID) { return textures[12]; } if(world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID) { return textures[14]; } //2 CHECKS if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x+1, y, z) == this.blockID) { return textures[5]; } if(world.getBlockId(x, y-1, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID) { return textures[6]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID) { return textures[9]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y-1, z) == this.blockID) { return textures[10]; } if(world.getBlockId(x-1, y, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID) { return textures[8]; } if(world.getBlockId(x+1, y, z) == this.blockID && world.getBlockId(x, y+1, z) == this.blockID) { return textures[7]; } //1 CHECK if(world.getBlockId(x-1, y, z) == this.blockID) { return textures[3]; } if(world.getBlockId(x+1, y, z) == this.blockID) { return textures[1]; } if(world.getBlockId(x, y-1, z) == this.blockID) { return textures[4]; } if(world.getBlockId(x, y+1, z) == this.blockID) { return textures[2]; } default: return this.blockIcon; } } } Hope this made any sense, and hope you can't figure something out. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
August 10, 201312 yr Author Seriously??? Nobody??? Sorry for the bumping but I really want this to work the way I want it to to work. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
August 10, 201312 yr Can't you chain if statement instead of checking...8 conditions inside each one ? It will be a lot easier to read and find the issue.
August 10, 201312 yr Author Can't you chain if statement instead of checking...8 conditions inside each one ? It will be a lot easier to read and find the issue. I don't know what you mean... Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
August 10, 201312 yr if(world.getBlockId(x-1, y, z) == this.blockID) if(world.getBlockId(x+1, y, z) == this.blockID) if(world.getBlockId(x, y, z-1) == this.blockID) if(world.getBlockId(x, y, z+1) == this.blockID) if(world.getBlockId(x+1, y, z+1) == this.blockID) if(world.getBlockId(x-1, y, z-1) == this.blockID) if(world.getBlockId(x-1, y, z+1) == this.blockID) { if(world.getBlockId(x+1, y, z-1) == this.blockID) { return textures[36]; } else { return textures[43]; } ///other code }}}}}}} Better, just check the surrounding first: List list = new ArrayList(); for(int i=x-1; i<x+2; i++) for(int j=y-1; j<y+2; j++) for(int k=z-1; k<z+2; k++) if((i!=x || j!=y || k!=z) && world.getBlockId(i,j,k) == this.blockID)//Find which neighbour block has same id list.add(new int[]{i,j,k}); Iterator itr = list.iterator(); while(itr.hasNext()) { int[] pos = (int[]) itr.next(); if(pos[1]>y) hasUpperNeighbour = true; else if(pos[1<y) hasLowerNeighbour = true; if(pos[0]>x) hasNorthNeighbour = true; else if(pos[0]<x) hasSouthNeighbour = true; if(pos[2]>z) hasEastNeighbour = true; else if(pos[2]<z) hasWestNeighbour = true; } if(hasUpperNeighbour) { if(hasLowerNeighbour) //... } else if(hasLowerNeighbour) { //... } else { //... }
August 10, 201312 yr Author I personally find my way of doing it a lot better, but now let's focus again on the problem i had: textures. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
August 10, 201312 yr Author I don't know what i'm doing wrong!!! That's why i'm asking on the forums!!! My last option is to code it again!!!And i don't want that!!! Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
August 10, 201312 yr What you are doing wrong? You are doing THE CODE wrong. You have 36 thousands symbols in 6 hundred lines just two check three sides! And you want as much again to check other three? Dude, this code makes no “sense”, it's extremely bulky and unoptimized, and if you found it “a lot better”, i can only suppose you to be a masochist. Or you want one's PC to lag to a death. I understand you don't want to code it again, but coding the thing, even the way GotoLink has suggested, will take less effort, than doing it in your way. Also, why do you have 48 textures instead of 16? P.S. Modding = coding, and if you want to mod, you have to code and debug (and draw textures too, of course), that's modding in a nutshell. If you are asking on the forums, be ready that people will criticize your code and suggest better ways, that's normal. Don't be so nervous, be a bit more patient, and you'll get your help then. If i helped you, don't forget pressing "Thank You" button. Thanks for your time.
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