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Handling player logoffs?


WillDaBeast509

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How would I register this in the main mod file? And would connectionClosed be the method to use for when a player logs off? Thanks.

 

Nevermind, figured out how to register it and verified that connectionClosed is called when a player logs off. But, I need to get the EntityPlayer instance that logged off, and I can't find a way to do that with just the INetworkManager parameter. Is there any way I can get the player instance?

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