Posted June 16, 20223 yr hello guys I'm trying to render blockentity,it works,but seem too dark in world. I have read botania code to comparison my code,but I got no idea here is game picture https://pic.jitudisk.com/public/2022/06/16/5b537605e5e76.png here is my code package cn.tohsaka.factory.rotationcraft.blocks.test; import cn.tohsaka.factory.rotationcraft.Rotationcraft; import cn.tohsaka.factory.rotationcraft.prefab.BlockMod; import com.mojang.datafixers.types.Type; import com.mojang.datafixers.types.constant.EmptyPartPassthrough; import net.minecraft.Util; import net.minecraft.core.BlockPos; import net.minecraft.core.Direction; import net.minecraft.core.Registry; import net.minecraft.resources.ResourceLocation; import net.minecraft.util.datafix.fixes.References; import net.minecraft.world.entity.player.Player; import net.minecraft.world.inventory.AbstractContainerMenu; import net.minecraft.world.item.BlockItem; import net.minecraft.world.item.CreativeModeTab; import net.minecraft.world.item.DyeColor; import net.minecraft.world.item.Item; import net.minecraft.world.item.context.BlockPlaceContext; import net.minecraft.world.level.BlockGetter; import net.minecraft.world.level.Level; import net.minecraft.world.level.block.*; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.block.entity.BlockEntityTicker; import net.minecraft.world.level.block.entity.BlockEntityType; import net.minecraft.world.level.block.entity.ShulkerBoxBlockEntity; import net.minecraft.world.level.block.state.BlockBehaviour; import net.minecraft.world.level.block.state.BlockState; import net.minecraft.world.level.block.state.StateDefinition; import net.minecraft.world.level.block.state.properties.EnumProperty; import net.minecraft.world.level.material.Material; import net.minecraft.world.level.material.PushReaction; import net.minecraft.world.phys.shapes.CollisionContext; import net.minecraft.world.phys.shapes.Shapes; import net.minecraft.world.phys.shapes.VoxelShape; import net.minecraftforge.registries.ForgeRegistries; import net.minecraftforge.registries.IForgeRegistry; import javax.annotation.Nonnull; import javax.annotation.Nullable; public class BlockTest extends BlockMod implements EntityBlock { public static BlockTest INSTANCE; public static ResourceLocation NAME = new ResourceLocation(Rotationcraft.MOD_ID,"blocktest"); public static BlockEntityType<TileTest> TILE_TEST; private static <T extends BlockEntity> BlockEntityType<T> register(String p_58957_, BlockEntityType.Builder<T> p_58958_) { var t = p_58958_.build(new EmptyPartPassthrough()); ForgeRegistries.BLOCK_ENTITIES.register(t.setRegistryName(new ResourceLocation(Rotationcraft.MOD_ID,"tiletest"))); return t; } public static final EnumProperty<Direction> FACING = DirectionalBlock.FACING; public BlockTest(BlockBehaviour.Properties builder) { super(builder); registerDefaultState(defaultBlockState().setValue(FACING, Direction.NORTH)); } public BlockEntity newBlockEntity(BlockPos p_154552_, BlockState p_154553_) { return new TileTest(p_154552_, p_154553_); } @Nullable public <T extends BlockEntity> BlockEntityTicker<T> getTicker(Level p_154543_, BlockState p_154544_, BlockEntityType<T> p_154545_) { return createTickerHelper(p_154545_, TILE_TEST, TileTest::tick); } @Nonnull @Override public RenderShape getRenderShape(BlockState state) { return RenderShape.ENTITYBLOCK_ANIMATED; } public BlockState getStateForPlacement(BlockPlaceContext p_56198_) { return this.defaultBlockState().setValue(FACING, p_56198_.getClickedFace()); } protected void createBlockStateDefinition(StateDefinition.Builder<Block, BlockState> p_56249_) { p_56249_.add(FACING); } public PushReaction getPistonPushReaction(BlockState p_56265_) { return PushReaction.IGNORE; } public VoxelShape getShape(BlockState p_56257_, BlockGetter p_56258_, BlockPos p_56259_, CollisionContext p_56260_) { return Shapes.block(); } public BlockState rotate(BlockState p_56243_, Rotation p_56244_) { return p_56243_.setValue(FACING, p_56244_.rotate(p_56243_.getValue(FACING))); } public BlockState mirror(BlockState p_56240_, Mirror p_56241_) { return p_56240_.rotate(p_56241_.getRotation(p_56240_.getValue(FACING))); } public static void register(IForgeRegistry<Block> registry){ INSTANCE = new BlockTest(BlockBehaviour.Properties.of(Material.STONE)); INSTANCE.setRegistryName(NAME); registry.register(INSTANCE); Rotationcraft.blocks.put(NAME,INSTANCE); TILE_TEST = register("blocktest", BlockEntityType.Builder.of(TileTest::new, INSTANCE)); } public static void registerItem(IForgeRegistry<Item> registry){ BlockItem item = new BlockItem(Rotationcraft.blocks.get(NAME),new Item.Properties().tab(CreativeModeTab.TAB_BUILDING_BLOCKS)); item.setRegistryName(NAME); registry.register(item); Rotationcraft.items.put(NAME,item); } } package cn.tohsaka.factory.rotationcraft.client.render; import cn.tohsaka.factory.rotationcraft.Rotationcraft; import cn.tohsaka.factory.rotationcraft.blocks.test.TileTest; import cn.tohsaka.factory.rotationcraft.client.ModLayerDefinitions; import cn.tohsaka.factory.rotationcraft.client.ModModelLayers; import cn.tohsaka.factory.rotationcraft.client.etc.ModelRenderer; import cn.tohsaka.factory.rotationcraft.client.model.custom_model; import com.mojang.blaze3d.platform.GlStateManager; import com.mojang.blaze3d.systems.RenderSystem; import com.mojang.blaze3d.vertex.*; import com.mojang.math.Matrix4f; import net.minecraft.Util; import net.minecraft.client.model.Model; import net.minecraft.client.renderer.*; import net.minecraft.client.renderer.block.BlockRenderDispatcher; import net.minecraft.client.renderer.blockentity.BlockEntityRenderer; import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider; import net.minecraft.core.Direction; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.level.block.Blocks; import net.minecraft.world.level.block.StonecutterBlock; import net.minecraft.world.level.block.entity.BlockEntity; import net.minecraft.world.level.lighting.BlockLightEngine; import java.awt.*; import java.util.function.Function; public class RotaryMachineRender implements BlockEntityRenderer { public static ResourceLocation texture = new ResourceLocation(Rotationcraft.MOD_ID,"textures/render/meter.png"); public custom_model model; private final BlockRenderDispatcher blockRenderDispatcher; public RotaryMachineRender(BlockEntityRendererProvider.Context context) { this.blockRenderDispatcher = context.getBlockRenderDispatcher(); model = new custom_model(context.bakeLayer(ModModelLayers.BlockTest)); } @Override public void render(BlockEntity te, float partialTick, PoseStack matrix, MultiBufferSource renderer, int light, int overlayLight) { matrix.pushPose(); //int c = LevelRenderer.getLightColor(te.getLevel(), te.getBlockPos().offset(0,256,0)); matrix.translate(0.5F, -0.5F, 0.5F); RenderType layer = RenderType.entityTranslucentCull(texture); model.renderToBuffer(te,matrix,renderer.getBuffer(layer),light,overlayLight); matrix.popPose(); } public static class TestBlockEntityRenderer<T extends BlockEntity> implements BlockEntityRenderer<T> { public custom_model model; public TestBlockEntityRenderer(custom_model model) { this.model = model; } @Override public void render(T te, float partialTick, PoseStack matrix, MultiBufferSource renderer, int light, int overlayLight) { } } } please help me,thanks a lot! Edited June 16, 20223 yr by xmsoft
June 16, 20223 yr It's probably this line ``` RenderType layer = RenderType.entityTranslucentCull(texture); ``` Try a different render type.
June 17, 20223 yr Author 9 hours ago, bradsk88 said: It's probably this line ``` RenderType layer = RenderType.entityTranslucentCull(texture); ``` Try a different render type. thank you for your reply I tried other options ,but it not work as I see, this problem maybe bright issue, somehere wrong? I edit this line : ``` model.renderToBuffer(te,matrix,renderer.getBuffer(layer),light,overlayLight); ``` the variable `light` changed to LightTexture.FULL_BLOCK = 240 it can be render fully bright like this: but my blockrender can't get ambient light value, the variable `light` is always ZERO this argument is affected by what? Edited June 17, 20223 yr by xmsoft
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