Jump to content

Minecraft crashing 1.12.2 on phase 5/7


Let1ek

Recommended Posts

There are no crash folders in the .minecraft folder, but there is a hs_err log file. I've tried many things to figure out why it crashes. Still, when it does it's on the forge loading screen and then crashes and gives me the exit code -1073740940, I play with someone we both have exact same mods and everything been able to play with them before but I've had to sit for a long time trying to open and play then eventually doing so and then go to relaunch and start all over doing the same thing.

_https://shrinke.me/OZUa5hML_

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • wow you sound like fun to play with
    • Instale el mod en mi servidor y este se queda iniciando por horas, en la consola me habla de algo de permisos y trate de seguir la ruta que me da pero no existe.   [13:05:32 INFO]: CustomNPC Permissions available: [13:05:32 INFO]: customnpcs.edit.blocks [13:05:32 INFO]: customnpcs.edit.villager [13:05:32 INFO]: customnpcs.global.bank [13:05:32 INFO]: customnpcs.global.dialog [13:05:32 INFO]: customnpcs.global.faction [13:05:32 INFO]: customnpcs.global.linked [13:05:32 INFO]: customnpcs.global.naturalspawn [13:05:32 INFO]: customnpcs.global.playerdata [13:05:32 INFO]: customnpcs.global.quest [13:05:32 INFO]: customnpcs.global.recipe [13:05:32 INFO]: customnpcs.global.transport [13:05:32 INFO]: customnpcs.npc.advanced [13:05:32 INFO]: customnpcs.npc.ai [13:05:32 INFO]: customnpcs.npc.clone [13:05:32 INFO]: customnpcs.npc.create [13:05:32 INFO]: customnpcs.npc.delete [13:05:32 INFO]: customnpcs.npc.display [13:05:32 INFO]: customnpcs.npc.freeze [13:05:32 INFO]: customnpcs.npc.gui [13:05:32 INFO]: customnpcs.npc.inventory [13:05:32 INFO]: customnpcs.npc.reset [13:05:32 INFO]: customnpcs.npc.stats [13:05:32 INFO]: customnpcs.scenes [13:05:32 INFO]: customnpcs.soulstone.all [13:05:32 INFO]: customnpcs.spawner.create [13:05:32 INFO]: customnpcs.spawner.mob [13:05:32 INFO]: customnpcs.tool.mounter [13:05:32 INFO]: customnpcs.tool.nbtbook [13:05:32 INFO]: customnpcs.tool.pather [13:05:32 INFO]: customnpcs.tool.scripter
    • I have created a very simple mod that is just supposed to send a message to a player when they join. Upon adding it to a server (that has other mods on it), the following crash message appears: [12:13:01] [main/ERROR] [minecraft/Main]: Failed to start the minecraft server net.minecraftforge.fml.LoadingFailedException: Loading errors encountered: [         Epic Mod (epicmod) has failed to load correctly §7java.lang.NoSuchMethodException: net.ed.epicmod.EpicMod.<init>() ]         at net.minecraftforge.fml.ModLoader.waitForTransition(ModLoader.java:243) ~[fmlcore-1.19.2-43.2.14.jar%23548!/:?] {}         at net.minecraftforge.fml.ModLoader.lambda$dispatchAndHandleError$24(ModLoader.java:208) ~[fmlcore-1.19.2-43.2.14.jar%23548!/:?] {}         at java.util.Optional.ifPresent(Optional.java:178) ~[?:?] {re:mixin}         at net.minecraftforge.fml.ModLoader.dispatchAndHandleError(ModLoader.java:208) ~[fmlcore-1.19.2-43.2.14.jar%23548!/:?] {}         at net.minecraftforge.fml.ModLoader.lambda$gatherAndInitializeMods$14(ModLoader.java:185) ~[fmlcore-1.19.2-43.2.14.jar%23548!/:?] {}         at java.lang.Iterable.forEach(Iterable.java:75) ~[?:?] {re:mixin,re:computing_frames}         at net.minecraftforge.fml.ModLoader.gatherAndInitializeMods(ModLoader.java:185) ~[fmlcore-1.19.2-43.2.14.jar%23548!/:?] {}         at net.minecraftforge.server.loading.ServerModLoader.load(ServerModLoader.java:32) ~[forge-1.19.2-43.2.14-universal.jar%23552!/:?] {re:classloading}         at net.minecraft.server.Main.main(Main.java:113) ~[server-1.19.2-20220805.130853-srg.jar%23547!/:?] {re:classloading,re:mixin,pl:mixin:A}         at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:?] {}         at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) ~[?:?] {}         at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:?] {}         at java.lang.reflect.Method.invoke(Method.java:568) ~[?:?] {}         at net.minecraftforge.fml.loading.targets.CommonServerLaunchHandler.lambda$launchService$0(CommonServerLaunchHandler.java:29) ~[fmlloader-1.19.2-43.2.14.jar%2367!/:?] {}         at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) [modlauncher-10.0.8.jar%2354!/:?] {}         at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) [modlauncher-10.0.8.jar%2354!/:?] {}         at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) [modlauncher-10.0.8.jar%2354!/:?] {}         at cpw.mods.modlauncher.Launcher.run(Launcher.java:106) [modlauncher-10.0.8.jar%2354!/:?] {}         at cpw.mods.modlauncher.Launcher.main(Launcher.java:77) [modlauncher-10.0.8.jar%2354!/:?] {}         at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) [modlauncher-10.0.8.jar%2354!/:?] {}         at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) [modlauncher-10.0.8.jar%2354!/:?] {}         at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) [bootstraplauncher-1.1.2.jar:?] {} Why could this be? I have tried using the mod on another forge server with only this mod installed and it works there. Is my mod somehow interfering with other mods? MC version is 1.19.2
    • how to make animated doors?, maybe geckolib, but i don't know how to code it?
    • For crash 1, set max-tick-time to -1 in your server.properties Crash 2 shows a conflict or incompatibility between LuckPerms and the mod boh-0.0.6.1-forge-1.20.1_2.jar
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.