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Posted

I have a class that does not extend anything. It does implement IItemRenderer but that's it.

It has been successfully registered with MinecraftForgeClient.registerItemRenderer and the internal drawing routine renderItem is being called correctly. This drawing routine contains some OpenGL which is being executed without error (the debugger steps through without a problem). However, I need a texture to work with and I'm not sure how to point to one inside of this class.

 

Consider this a "legal" question and not a practical one. Do not reply saying that that I should really be using blocks or something like that. I just want to know how you are supposed to bind a texture in a class that does not have the luxury of something like Render.func_110777_b().

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