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Posted

Good morning,

I am trying to move a block and his attached tile entity by right-clicking it, because I need the same tile entity data but at another position.

Right now I am moving the block one to the north. Then I get the tile entity at the new position and assign the value of the old tile entity to the new one.

It works, but is there an easier way to solve this without a lot of reassigning?

I tried TileEntity#setPos as well but it doesn't work.

 

This is my code:

Spoiler
TransferTrackSensorRailTile tileEntity = (TransferTrackSensorRailTile) worldIn.getTileEntity(pos);

//Move block state to north
worldIn.setBlockState(pos.north(), state);

//Get tile entity at new pos and reassign the "old" value
TransferTrackSensorRailTile te = (TransferTrackSensorRailTile) worldIn.getTileEntity(pos.north());
te.setSensorType(tileEntity.getSensorType());

//Set current pos to Air
worldIn.setBlockState(pos, Blocks.AIR.getDefaultState());

 

 

  • Author

You mean save it in the tile entity nbt itself or where do you mean? Because if I destroy the block, the tile entity gets destroyed as well right?

  • Author

How can I get and save the tile entity nbt in my block class? Do you have any tutorial or minecraft example?

Because in onBlockActivated you don't have access to any Compund Tag.

  • Author

Ok thanks but there is no save and load method if I type

TileEntity.save()
TileEntity.load()
//or
tileEntity.save()
tileEntity.load()

Did I misunterstand you?

  • Author

Weird.

The only method that I get suggested is TileEntity#readTileEntity() ...

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