Jump to content

Recommended Posts

Posted

So, recently I have been trying to create a fluid. I have tracked down many of the bugs, after some serious searching I might add, and I have eliminated nearly all of them. There are only two more things that I have noticed: one bug, and one is just more of a complaint. The complaint is that the screen overlay is blue, and my liquid is yellow. Is there a way to change the overlay (fairly) easily?

 

Now on to the bug: When swimming in my fluid, each time the player's head reaches another block, it refreshes the Oxygen meter, so it's impossible to drown in the fluid.

 

Side Note: I also noticed that

FluidRegistry.getFluid("LINSEED_OIL") == null?
always returns true in the code below. What's happening there? Threading issue?

 

Info on the fluid:

 

Most of this is copied from Build Craft's GitHub. Since the block class is verbatim at the moment, I'll just provide the github link: https://github.com/BuildCraft/BuildCraft/blob/master/common/buildcraft/energy/BlockBuildcraftFluid.java

 

Fluid f = new Fluid("LINSEED_OIL").setDensity(800).setViscosity(1500);
FluidRegistry.registerFluid(f);
linseedOil = FluidRegistry.getFluid("LINSEED_OIL") == null? f:FluidRegistry.getFluid("LINSEED_OIL");

if(linseedOil.getBlockID() == -1){
if(linseedOilID > 0){
	linseedOilBlock = new LinseedOilBlock(linseedOilID, linseedOil, Material.water).setUnlocalizedName("linseedOilBlock");
}
} else {
linseedOilBlock = Block.blocksList[linseedOil.getBlockID()];
}

Posted

Fluid f = new Fluid("LINSEED_OIL").setDensity(800).setViscosity(1500);
FluidRegistry.registerFluid(f);
linseedOil = FluidRegistry.getFluid("LINSEED_OIL") == null? f:FluidRegistry.getFluid("LINSEED_OIL");

I am not much into fluids, so I might not be of great help.

What are trying to do with the last line ? isn't the f instance enough ?

 

The screen overlay color comes from your block material I think. Each block material has its own MapColor instance.

In BlockFluid, I know of two methods dealing with rendering color:

    public int getBlockColor()

    public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)

 

Drowning is calculated in EntityLivingBase, here are the lines:

boolean flag = this instanceof EntityPlayer && ((EntityPlayer)this).capabilities.disableDamage;
if (this.isEntityAlive() && this.isInsideOfMaterial(Material.water))
        {
            if (!this.canBreatheUnderwater() && !this.isPotionActive(Potion.waterBreathing.id) && !flag)
            {
                this.setAir(this.decreaseAirSupply(this.getAir()));

                if (this.getAir() == -20)
                {
                    this.setAir(0);

                    for (int i = 0; i < 8; ++i)
                    {
                        float f = this.rand.nextFloat() - this.rand.nextFloat();
                        float f1 = this.rand.nextFloat() - this.rand.nextFloat();
                        float f2 = this.rand.nextFloat() - this.rand.nextFloat();
                        this.worldObj.spawnParticle("bubble", this.posX + (double)f, this.posY + (double)f1, this.posZ + (double)f2, this.motionX, this.motionY, this.motionZ);
                    }

                    this.attackEntityFrom(DamageSource.drown, 2.0F);

It is worth noting that your block material should be water. (no drowning in lava ! :P)

Your fluid height is calculated with

/**
     * Returns the percentage of the fluid block that is air, based on the given flow decay of the fluid.
     */
    public static float getFluidHeightPercent(int par0)
    {
        if (par0 >= 
        {
            par0 = 0;
        }

        return (float)(par0 + 1) / 9.0F;
    }

in BlockFluid.

Posted

I'll see what I can find out about the fluid height. Also, the Fluid f is a local variable stored only within the load method. I made the call to FluidRegistry to check if the fluid was being properly registered (and because BuildCraft does it), then I save the registered fluid into a static global field.

 

Also, worth noting is that forge fluids do not extend any vanilla classes (other than block of course)

 

Edit: also, the player DOES drown when they're inside the fluid, and it IS set to water. The problem is that it has an "air pocket" between each block that lets the player breathe for a second every time their head reaches a new block.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Reach Out To Rapid Digital: What sapp Info: +1 41 4 80 7 14 85 Email INFO: rap iddi gita lrecov ery @ exe cs. com Hello, my name is Jayson, and I’m 35 years old from the United Kingdom. My family and I recently endured an incredibly challenging experience that I wouldn’t wish on anyone. We became victims of a cryptocurrency investment fraud scheme that saw us lose a staggering $807,000 in USDT and Bitcoins. The fraudsters had created a convincing facade, and we were lured into investing, only to discover later that the platform was a complete scam. We were left devastated, not just financially, but emotionally, as we had trusted these people and believed in the legitimacy of the investment. After the initial shock wore off, we desperately searched for ways to recover the lost funds. It seemed like an impossible task, and we felt as though there was no hope. That’s when, by sheer luck, we stumbled across a post about Rapid Digital Recovery, a cryptocurrency and funds recovery organization with a proven track record in cybersecurity and fraud recovery. We decided to reach out to them, and from the first interaction, we were impressed with their professionalism and transparency. They explained the recovery process in detail and reassured us that they had the skills and expertise to track down the perpetrators and recover our funds. This gave us a renewed sense of hope, something we hadn’t felt in months. What truly stood out during our experience with Rapid Digital Recovery was their dedication to the recovery process. The team went above and beyond, using sophisticated tracking tools and cyber forensics to gather critical information. Within a matter of weeks, they had successfully located the funds and traced the scam back to the fraudsters responsible. They worked with the authorities to ensure the criminals were held accountable for their actions. To our relief, the team at Rapid Digital Recovery was able to recover every single penny we had lost. The funds were returned in full, and the sense of closure we felt was invaluable. We couldn’t have imagined such a positive outcome in the early stages of our recovery journey, and we are deeply grateful for the work they did. If you ever find yourself in a similar situation, I highly recommend contacting Rapid Digital Recovery. Their expertise, transparency, and dedication to their clients make them the go-to choice for anyone seeking to recover lost cryptocurrency or funds. They truly gave us back our financial future.  
    • This is my first time modding anything, so maybe just skill issue. I'm using Forge 54.0.12 and Temurin 21.0.5+11-LTS I wanted to create a custom keybind and to check whether it works I'd like to send a chat message. I tried using Minecraft.getInstance().player.sendSystemMessage(Component.literal("test")); but IntelliJ couldnt resolve sendSystemMessage(...). Since I saw people using it in earlier versions, I tried the same thing with 1.20.6(- 50.1.0), where it works fine, now I can't figure out if this is intentional and whether there are other options for sending chat messages. On that note, is there more documentation than https://docs.minecraftforge.net/en/1.21.x/? It seems very incomplete compared to something like the Oracle Java docs
    • Hi, i'm having this error and I wanna fix it. we try: -Reload drivers -Eliminate .minecraft -Eliminate Java -Restart launcher -Verify if minecraft is using gpu -Mods  in .minecraft is empty -Install the latest and recomended version of forge idk what i have to do, help me pls. the lastest log is: https://mclo.gs/WAMao8x  
    • Read the FAQ, Rule #2. (https://forums.minecraftforge.net/topic/125488-rules-and-frequently-asked-questions-faq/)  
  • Topics

  • Who's Online (See full list)

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.