Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (โ‹ฎ) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

I'm making a slime block whose bounciness varies with light level. In order to do this, I need to override fallOn(), updateEntityAfterFallOn(), and StepOn(), and calculate the block's light level with them.

The problem is that my attempts seem to return the client-side light first, which is always 15 outside, even at night. More specifically, if I make the code return one value if the level is on server side and another on client side, I can see that both checks trigger in the log... but only the client side actually affects how bouncy the block is. I need a way to either get the server light from the client side, or a way to make the block's server-side behavior override its client-side behavior.

My code:

    @Override
    public int light(Level level, BlockPos pos, BlockState state) {
        if (level instanceof ServerLevel serverLevel) {
		int value = serverLevel.getMaxLocalRawBrightness(pos, 0);
                LogUtils.getLogger().info("Detected light level of " + value);
                return value;
        }
        else {
            int value = level.getMaxLocalRawBrightness(pos, 0);
            LogUtils.getLogger().info("Level not instance of serverlevel. Detected light level of " + value);
            return value;
        }
    }

Edited by Syric

  • Author

As it turns out, what I needed was this:

        int value = level.getRawBrightness(pos, level.getSkyDarken());

My issue wasn't client/server, it was that I was inputting zero for the darkening factor instead of the sky darkness, which is how the game calculates nighttime and weather's effects on the light level.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions โ†’ Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.