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[1.19] How to create an explosion ?


Wirell
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I want to create an explosion when a player fall where the player land.

	@SubscribeEvent
	public void onPlayerFall(LivingFallEvent event) {
		
		if(!(event.getEntity().level.isClientSide()) && event.getEntityLiving() instanceof Player) {
			
			Player player = (Player) event.getEntityLiving();
			float distance = event.getDistance();
			
			if(distance >= 3) {
				
				// Explosion
				
			}	
		}	
	}

Does someone have any idea how to create an explosion ?

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