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Wirell

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  1. I want to create an explosion when a player fall where the player land. @SubscribeEvent public void onPlayerFall(LivingFallEvent event) { if(!(event.getEntity().level.isClientSide()) && event.getEntityLiving() instanceof Player) { Player player = (Player) event.getEntityLiving(); float distance = event.getDistance(); if(distance >= 3) { // Explosion } } } Does someone have any idea how to create an explosion ?
  2. Thanks, i managed to do it.
  3. I want to spawn a living entity when an event is triggered at the location of this event, but i don't know any methods to spawn an entity. Tanks in advance.
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