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Problem with 'use' event.


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MC Version: 1.18.2

Forge Version: 40.1.68

    public InteractionResultHolder<ItemStack> use(Level level, Player player, InteractionHand hand) {
        var stack = player.getMainHandItem();
        return InteractionResultHolder.success(stack);

Works fine, item animation has been played, but if I using item from the off hand it disappears (not desync).

Also if I make that item actually to something on use, let's say


It still consumes item.

Edited by Sajeyson
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