Posted July 26, 20223 yr Can someone please help me? I'm trying to create a dynamic texture (Via BufferedImage/Graphics2D) and it keeps crashing with "EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ffc41cb2c70, pid=36820, tid=38756". Can someone help? I'll upload the file here. Code: Spoiler package [REDACTED].spacecraft.overlay; import com.mojang.blaze3d.platform.NativeImage; import com.mojang.blaze3d.systems.RenderSystem; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.Gui; import net.minecraft.client.renderer.GameRenderer; import net.minecraft.client.renderer.texture.DynamicTexture; import net.minecraft.resources.ResourceLocation; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.Level; import net.minecraftforge.api.distmarker.Dist; import net.minecraftforge.client.event.RenderGameOverlayEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.fml.common.Mod; import [REDACTED].spacecraft.SpaceCraft; import java.awt.Color; import java.awt.Graphics2D; import java.awt.image.BufferedImage; import java.awt.image.DataBufferByte; import java.awt.image.WritableRaster; import java.io.IOException; import java.nio.ByteBuffer; import static com.mojang.blaze3d.platform.GlStateManager.SourceFactor.SRC_ALPHA; import static com.mojang.blaze3d.platform.GlStateManager.SourceFactor.ONE; import static com.mojang.blaze3d.platform.GlStateManager.DestFactor.ONE_MINUS_SRC_ALPHA; import static com.mojang.blaze3d.platform.GlStateManager.DestFactor.ZERO; @Mod.EventBusSubscriber(modid = SpaceCraft.MODID, bus = Mod.EventBusSubscriber.Bus.FORGE, value = Dist.CLIENT) public class OxygenOverlay { public static DynamicTexture generateImage(int level) throws IOException { int width = 16, height = 46, offset = 1, value = (int) (46 * (level / 100.0f)); BufferedImage img = new BufferedImage(width, height, BufferedImage.TYPE_4BYTE_ABGR); Graphics2D g2d = img.createGraphics(); g2d.setColor(new Color(48, 48, 48, 255)); g2d.fillRect(0, 0, width, height); g2d.setColor(new Color(58, 211, 255, 192)); g2d.fillRect(offset, offset + value, width - (offset * 2), (height - (offset * 2)) - value); g2d.setColor(new Color(70, 211, 255, 30)); g2d.fillRect(offset, offset, width - (offset * 2), value); g2d.dispose(); WritableRaster raster = img.getRaster(); DataBufferByte data = (DataBufferByte) raster.getDataBuffer(); ByteBuffer bytes = ByteBuffer.wrap(data.getData()); NativeImage nativeImage = NativeImage.read(NativeImage.Format.RGBA, bytes); DynamicTexture texture = new DynamicTexture(nativeImage); return texture; } @SubscribeEvent public static void eventHandler(RenderGameOverlayEvent.Pre event) { if (event.getType() == RenderGameOverlayEvent.ElementType.ALL) { Player entity = Minecraft.getInstance().player; Gui gui = Minecraft.getInstance().gui; if(entity == null) return; Level world = entity.level; int posX = 10, posY = 10; double x = entity.getX(), y = entity.getY(), z = entity.getZ(); RenderSystem.disableDepthTest(); RenderSystem.depthMask(false); RenderSystem.enableBlend(); RenderSystem.setShader(GameRenderer::getPositionTexShader); RenderSystem.blendFuncSeparate(SRC_ALPHA, ONE_MINUS_SRC_ALPHA, ONE, ZERO); RenderSystem.setShaderColor(1, 1, 1, 1); try { Minecraft.getInstance().getTextureManager().register("spacecraft:oxygen_overlay", generateImage(0)); } catch(IOException e) { e.printStackTrace(); } ResourceLocation texture = new ResourceLocation(SpaceCraft.MODID, "oxygen_overlay.png"); RenderSystem.setShaderTexture(0, texture); gui.blit(event.getMatrixStack(), posX, posY, 0, 0, 16, 46); RenderSystem.depthMask(true); RenderSystem.defaultBlendFunc(); RenderSystem.enableDepthTest(); RenderSystem.disableBlend(); RenderSystem.setShaderColor(1, 1, 1, 1); } } } Edited July 26, 20223 yr by Jacob Sapoznikow
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