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[1.18.1] Baked model shows texture atlas instead of texture


Nicgamer

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Hello,

I am relatively new to forge modding but I wanted to make a block like the structural glass block of mekanism which connects visually to blocks of the same type. So I created a baked model to react to the different states, but somehow it only displays the atlas instead of the actual texture I assigned event though I am quite sure I have done everything the tutorial said. https://wiki.mcjty.eu/modding/index.php?title=Tutorial_1.18_Episode_3

Notes:

  • Logger shows no errors/warnings etc.
  • Textures are at the position as assigned
  • Textures are assigned to faces

My guess would be that it not gets the proper position on the texture atlas, but I don't understand why that should be the case.

Thanks in advance.

Code: https://paste.gg/p/anonymous/b105140024104804ac4ba99451775c39

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