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Posted

Hello there! I want to add my custom sound to game and then play it. I have .ogg file (vorbis 2.0 codec) in assets.flintstonetools.sound folder in project.

 

 

[spoiler=My Base of mod]

package platon.mods.flintstonetools;

import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.network.NetServerHandler;
import net.minecraftforge.common.Configuration;
import net.minecraftforge.common.EnumHelper;
import net.minecraftforge.common.MinecraftForge;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.EventHandler;
import cpw.mods.fml.common.Mod.Instance;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.event.FMLPreInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
@Mod (modid = FlintBase.modid, name = "Flintstone Tools", version = "1.1.1a") 
@NetworkMod (clientSideRequired = true, serverSideRequired = false)

public class FlintBase {
public static final String modid = "flintstonetools";
@Instance(FlintBase.modid)
public static FlintBase instance;
public static Item flintpickaxe;
static int flintpickaxeid;
public static Item flintshovel;
static int flintshovelid;
public static Item flintaxe;
static int flintaxeid;
public static Item flinthoe;
static int flinthoeid;
public static Item flintsword;
static int flintswordid;
@EventHandler
public void reg(FMLPreInitializationEvent event)
{
MinecraftForge.EVENT_BUS.register(new SoundLoader());
}
@EventHandler
public void preLoad(FMLPreInitializationEvent event)
{
Configuration config = new Configuration(event.getSuggestedConfigurationFile());
config.load();
config.defaultEncoding="windows-1251";
flintpickaxeid = config.get("Mod IDs", "flintpickaxeid", 650).getInt();
flintshovelid = config.get("Mod IDs", "flintshovelid", 651).getInt();
flintaxeid = config.get("Mod IDs", "flintaxeid", 652).getInt();
flinthoeid = config.get("Mod IDs", "flinthoeid", 653).getInt();
flintswordid = config.get("Mod IDs", "flintswordid", 654).getInt();
SetBlockOnFire.fireableids = config.get("flintstonetools", "fireableids", SetBlockOnFire.deffireableids).getIntList();
config.addCustomCategoryComment("flintstonetools", "Here is the list of IDs of blocks that can be setted on fire by the flint pickaxe.\nThat list can be modified. Just add the Ids you want in column.\n\nЗдесь в столбик указаны ID блоков, которые можно поджигать кремневой киркой.\nВы можете изменять его. Просто добавьте свои ID в колонку с новой строки");
config.save();
}
@EventHandler
public void load(FMLInitializationEvent event)
{
flintpickaxe = new ItemFlintPickAxe(flintpickaxeid).setUnlocalizedName("flintpickaxe");
GameRegistry.addRecipe(new ItemStack(FlintBase.flintpickaxe, 1), new Object[]{ "XXX", " # ", " # ",
Character.valueOf('X'), Item.flint, ('#'), Item.stick});
LanguageRegistry.instance().addNameForObject(flintpickaxe, "en_US", "Flint Pickaxe");
LanguageRegistry.instance().addNameForObject(flintpickaxe, "ru_RU", "Кремневая Кирка");

flintshovel = new ItemFlintShovel(flintshovelid).setUnlocalizedName("flintshovel");
GameRegistry.addRecipe(new ItemStack(FlintBase.flintshovel, 1), new Object[]{ " X ", " # ", " # ",
Character.valueOf('X'), Item.flint, ('#'), Item.stick});
LanguageRegistry.instance().addNameForObject(flintshovel, "en_US", "Flint Shovel");
LanguageRegistry.instance().addNameForObject(flintshovel, "ru_RU", "Кремневая Лопата");

flintaxe = new ItemFlintAxe(flintaxeid).setUnlocalizedName("flintaxe");
GameRegistry.addRecipe(new ItemStack(FlintBase.flintaxe, 1), new Object[]{ " XX", " #X", " # ",
Character.valueOf('X'), Item.flint, ('#'), Item.stick});
LanguageRegistry.instance().addNameForObject(flintaxe, "en_US", "Flint Axe");
LanguageRegistry.instance().addNameForObject(flintaxe, "ru_RU", "Кремневый Топор");

flinthoe = new ItemFlintHoe(flinthoeid).setUnlocalizedName("flinthoe");
GameRegistry.addRecipe(new ItemStack(FlintBase.flinthoe, 1), new Object[]{ " XX", " # ", " # ",
Character.valueOf('X'), Item.flint, ('#'), Item.stick});
LanguageRegistry.instance().addNameForObject(flinthoe, "en_US", "Flint Hoe");
LanguageRegistry.instance().addNameForObject(flinthoe, "ru_RU", "Кремневая Мотыга");

flintsword = new ItemFlintSword(flintswordid).setUnlocalizedName("flintsword");
GameRegistry.addRecipe(new ItemStack(FlintBase.flintsword, 1), new Object[]{ " X ", " X ", " # ",
Character.valueOf('X'), Item.flint, ('#'), Item.stick});
LanguageRegistry.instance().addNameForObject(flintsword, "en_US", "Flint Sword");
LanguageRegistry.instance().addNameForObject(flintsword, "ru_RU", "Кремневый Меч");
}
static EnumToolMaterial FLINT = EnumHelper.addToolMaterial("FLINT", 2, 150, 5.0F, 2.0F, 10);
}

 

 

 

[spoiler=SoundLoader]

package platon.mods.flintstonetools;

import net.minecraft.client.audio.SoundManager;
import net.minecraftforge.client.event.sound.SoundLoadEvent;
import net.minecraftforge.event.ForgeSubscribe;

public class SoundLoader
{
@ForgeSubscribe
public void onSoundsLoaded(SoundLoadEvent event)
{

event.manager.soundPoolSounds.addSound("flintstonetools/sound/stonestrike.ogg");

}
}

 

 

 

[spoiler=My item i want to play this sound]

package platon.mods.flintstonetools;

import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumToolMaterial;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.EnumHelper;
import net.minecraftforge.common.Property;

import java.util.Random;

public class ItemFlintPickAxe extends ItemPickaxe{

public ItemFlintPickAxe(int par1)
{
super(par1,FlintBase.FLINT);
	this.setCreativeTab(CreativeTabs.tabTools);
}
@Override
public void registerIcons(IconRegister reg){
this.itemIcon = reg.registerIcon("flintstonetools:ItemFlintPickAxe");
}

public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
{

par3World.playSoundAtEntity(par2EntityPlayer, "flintstonetools.sound.stonestrike", 1.0F, 1.0F);
return true;

}
}

 

 

 

Please help me!!! What should i do to make it work??? Minecraft 1.6.2 Forge 804

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

Posted

event.manager.soundPoolSounds.addSound("flintstonetools:stonestrike.ogg");

par3World.playSoundAtEntity(par2EntityPlayer, "flintstonetools:stonestrike", 1.0F, 1.0F);

 

 

Posted

I already tried this and its wasnt work but now i guessed that this is eclipse's problem i compiled my code and put it to minecraft mods folder and all get work but now in eclipse it doesn't works anyway.

When i use my tool, all sounds are disappearing and minecraft writes the error code:

2013-08-18 22:00:04 [iNFO] [sTDERR] Exception in thread "Thread-15" java.lang.NullPointerException
2013-08-18 22:00:04 [iNFO] [sTDERR] 	at paulscode.sound.codecs.CodecJOrbis.readHeader(CodecJOrbis.java:448)
2013-08-18 22:00:04 [iNFO] [sTDERR] 	at paulscode.sound.codecs.CodecJOrbis.initialize(CodecJOrbis.java:301)
2013-08-18 22:00:04 [iNFO] [sTDERR] 	at paulscode.sound.libraries.LibraryLWJGLOpenAL.loadSound(LibraryLWJGLOpenAL.java:392)
2013-08-18 22:00:04 [iNFO] [sTDERR] 	at paulscode.sound.libraries.LibraryLWJGLOpenAL.newSource(LibraryLWJGLOpenAL.java:640)
2013-08-18 22:00:04 [iNFO] [sTDERR] 	at paulscode.sound.SoundSystem.CommandNewSource(SoundSystem.java:1800)
2013-08-18 22:00:04 [iNFO] [sTDERR] 	at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2415)
2013-08-18 22:00:04 [iNFO] [sTDERR] 	at paulscode.sound.CommandThread.run(CommandThread.java:121)

 

In what package in eclipe my sound must to be?

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

Posted

maybe common package?

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

Posted

There are tutorials on this, if you have trouble finding them you could try my website (self promoting, I know :P ):

mazetar.com/mctuts/displayTutorials.php

 

For sounds I wrote a tutorial which may aid you:

www.minecraftforum.net/topic/1886370-forge16x-mazs-tutorials-working-custom-sounds-w-random-sound-from-soundpool-190713/

If you guys dont get it.. then well ya.. try harder...

Posted

I already get mod works but not in eclipse. Where must assets/modname/sound directory must to be in eclipse, say please. I would be glad to some screenshot.

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

Posted

it must be inside ANY src folder in the project.

if you have multiple source folders for your project you can have it inside ANY of them.

If you guys dont get it.. then well ya.. try harder...

Posted

I just copied all i need to the src folder which in the mcp's home (where is files recomp and reobf). And it doesn't works and gives me an error described upper

hsWn6OW.png

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

Posted

I already tried this and its wasnt work but now i guessed that this is eclipse's problem i compiled my code and put it to minecraft mods folder and all get work but now in eclipse it doesn't works anyway.

When i use my tool, all sounds are disappearing and minecraft writes the error code:

2013-08-18 22:00:04 [iNFO] [sTDERR] Exception in thread "Thread-15" java.lang.NullPointerException
2013-08-18 22:00:04 [iNFO] [sTDERR] 	at paulscode.sound.codecs.CodecJOrbis.readHeader(CodecJOrbis.java:448)
2013-08-18 22:00:04 [iNFO] [sTDERR] 	at paulscode.sound.codecs.CodecJOrbis.initialize(CodecJOrbis.java:301)
2013-08-18 22:00:04 [iNFO] [sTDERR] 	at paulscode.sound.libraries.LibraryLWJGLOpenAL.loadSound(LibraryLWJGLOpenAL.java:392)
2013-08-18 22:00:04 [iNFO] [sTDERR] 	at paulscode.sound.libraries.LibraryLWJGLOpenAL.newSource(LibraryLWJGLOpenAL.java:640)
2013-08-18 22:00:04 [iNFO] [sTDERR] 	at paulscode.sound.SoundSystem.CommandNewSource(SoundSystem.java:1800)
2013-08-18 22:00:04 [iNFO] [sTDERR] 	at paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2415)
2013-08-18 22:00:04 [iNFO] [sTDERR] 	at paulscode.sound.CommandThread.run(CommandThread.java:121)

 

In what package in eclipe my sound must to be?

Looks like a codec error.

Can you try with a .wav file ?

Posted

If you mean code - yes, all the code here, too. in mcp/src/minecraft

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

Posted

@Gotolink

Just another error, and as I said if i compiling mod and put it to minecraft mods folder, all works

 

2013-08-18 23:24:30 [iNFO] [sTDOUT] Error in class 'CodecWav'
2013-08-18 23:24:30 [iNFO] [sTDOUT]     Error setting up audio input stream in method 'initialize'
2013-08-18 23:24:30 [iNFO] [sTDOUT]     ERROR MESSAGE:
2013-08-18 23:24:30 [iNFO] [sTDOUT]         Stream closed
2013-08-18 23:24:30 [iNFO] [sTDOUT]     STACK TRACE:
2013-08-18 23:24:30 [iNFO] [sTDOUT]         java.io.BufferedInputStream.getInIfOpen(Unknown Source)
2013-08-18 23:24:30 [iNFO] [sTDOUT]         java.io.BufferedInputStream.fill(Unknown Source)
2013-08-18 23:24:30 [iNFO] [sTDOUT]         java.io.BufferedInputStream.read(Unknown Source)
2013-08-18 23:24:30 [iNFO] [sTDOUT]         com.sun.media.sound.RIFFReader.read(Unknown Source)
2013-08-18 23:24:30 [iNFO] [sTDOUT]         com.sun.media.sound.RIFFReader.<init>(Unknown Source)
2013-08-18 23:24:30 [iNFO] [sTDOUT]         com.sun.media.sound.WaveFloatFileReader.internal_getAudioFileFormat(Unknown Source)
2013-08-18 23:24:30 [iNFO] [sTDOUT]         com.sun.media.sound.WaveFloatFileReader.getAudioFileFormat(Unknown Source)
2013-08-18 23:24:30 [iNFO] [sTDOUT]         com.sun.media.sound.WaveFloatFileReader.getAudioInputStream(Unknown Source)
2013-08-18 23:24:30 [iNFO] [sTDOUT]         javax.sound.sampled.AudioSystem.getAudioInputStream(Unknown Source)
2013-08-18 23:24:30 [iNFO] [sTDOUT]         paulscode.sound.codecs.CodecWav.initialize(CodecWav.java:128)
2013-08-18 23:24:30 [iNFO] [sTDOUT]         paulscode.sound.libraries.LibraryLWJGLOpenAL.loadSound(LibraryLWJGLOpenAL.java:392)
2013-08-18 23:24:30 [iNFO] [sTDOUT]         paulscode.sound.libraries.LibraryLWJGLOpenAL.newSource(LibraryLWJGLOpenAL.java:640)
2013-08-18 23:24:30 [iNFO] [sTDOUT]         paulscode.sound.SoundSystem.CommandNewSource(SoundSystem.java:1800)
2013-08-18 23:24:30 [iNFO] [sTDOUT]         paulscode.sound.SoundSystem.CommandQueue(SoundSystem.java:2415)
2013-08-18 23:24:30 [iNFO] [sTDOUT]         paulscode.sound.CommandThread.run(CommandThread.java:121)
2013-08-18 23:24:30 [iNFO] [sTDOUT] Error in class 'CodecWav'
2013-08-18 23:24:30 [iNFO] [sTDOUT]     Audio input stream null in method 'readAll'
2013-08-18 23:24:30 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL'
2013-08-18 23:24:30 [iNFO] [sTDOUT]     Sound buffer null in method 'loadSound'
2013-08-18 23:24:30 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL'
2013-08-18 23:24:30 [iNFO] [sTDOUT]     Source 'sound_29' was not created because an error occurred while loading flintstonetools:stonestrike.wav
2013-08-18 23:24:30 [iNFO] [sTDOUT] Error in class 'LibraryLWJGLOpenAL'
2013-08-18 23:24:30 [iNFO] [sTDOUT]     Source 'sound_29' not found in method 'play'

 

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

Posted

In a sence? I just copied this sound to src. I tried to create package and folder named assets.flintstonetools.sound but the result is same - error

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

Posted

YEAH!!! I fixed it. I put the sound in mcp/eclipse folder.

My sound is very bad. I need the sound of flint scratching stone. Can anyone help me with that?

at least give me a link to site with different sounds.

[spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler][spoiler=Spoiler]LOL,Its nothing interesting here

[spoiler=Spoiler]And here too

[spoiler=Spoiler]But that image is pretty good

 

 

 

 

 

 

 

 

 

 

 

 

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    • I Made this modpack myself and When i Open a world with embeddium enabeld no chuncks are loading in and when i have the mod brute force rendering culling eanbled the game will not start     This is the Modlist:   Chef's Delight [Forge] (by redstone3game) Yung Structures Addon for Loot Integrations (by someaddon) Macaw's Paths and Pavings (by sketch_macaw) My Nether's Delight (by soytutta) Client Crafting (by someaddon) Integrated Stronghold (by CraisinLord) Delightful (by brnbrd) Immersive Aircraft [Fabric/Forge] (by Conczin) Mysterious Mountain Lib (by sz0999312) Infinity Buttons (by LarsMans) SuperMartijn642's Core Lib (by SuperMartijn642) Clumps (by Jaredlll08) Embeddium (by FiniteReality) Cosmetic Armor Reworked (by LainMI) Creeper Overhaul (by joosh_7889) Balm (by BlayTheNinth) HT's TreeChop (by hammertater) Fastload (by StockiesLad) ImmediatelyFast (by RaphiMC) Integrated Dungeons and Structures (by CraisinLord) Mobtimizations - Entity Performance Fixes (by Corosus) Handcrafted (by terrariumearth) SuperMartijn642's Config Lib (by SuperMartijn642) Dramatic Doors (by FizzWare) Allurement (by TeamAbnormals) Xaero's World Map (by xaero96) Panda's Extra Details (by ThePandaOliver) Geophilic – Vanilla Biome Overhauls (by bebebea_loste) Auroras (by Verph) Naturalist (by Starfish_Studios) Iron Chests (by ProgWML6) Corpse (by henkelmax) FastSuite (by Shadows_of_Fire) Controlling (by Jaredlll08) Ash API (by Trikzon) Eating Animation [Neo/Forge] (by matyrobbrt) Macaw's Doors (by sketch_macaw) ForgeEndertech (by EnderLanky) Philip's Ruins (by philipmoddev) Resourceful Config (by ThatGravyBoat) ModernFix (by embeddedt) Quark (by Vazkii) Illager Invasion [Forge & Fabric] (by Fuzs) Integrated API (by CraisinLord) Redirector [Modern] (by pOtAto__bOy) Macaw's Fences and Walls (by sketch_macaw) Diagonal Windows [Forge & Fabric] (by Fuzs) Waystones (by BlayTheNinth) [EMF] Entity Model Features [Fabric & Forge] (by Traben) FerriteCore ((Neo)Forge) (by malte0811) CodeChicken Lib 1.8.+ (by covers1624) Macaw's Roofs (by sketch_macaw) Server Country Flags (by khajiitos) Bookshelf (by DarkhaxDev) Comforts (Fabric/Forge/Quilt) (by TheIllusiveC4) Enchantment Descriptions (by DarkhaxDev) Entity Culling Fabric/Forge (by tr7zw) Embeddium++ (by SrRapero720) Embeddium (Rubidium) Extra (by dimadencep) Smooth Boot (Reloaded) (by AbdElAziz333) Dungeons and Taverns (by Nova_Wostra) Placeables (by ItzSkay) CoroUtil (by Corosus) Small Ships [Fabric & Forge] (by talhanation) Trade Cycling (by henkelmax) Better Fps - Render Distance[Forge] (by someaddon) Better Villages - Forge (by jtl_elisa) PandaLib (by ThePandaOliver) Curios API (Forge/NeoForge) (by TheIllusiveC4) Stoneworks [Forge & Fabric] (by Fuzs) Pastel Shaders (by ElocinDev) Integrated Villages (by CraisinLord) More Axolotl Variants API (by AkashiiKun69) Potato Shader (by RRe36) Better Archeology (by Pandarix) Block Runner [Forge & Fabric] (by Fuzs) Cloth Config API (Fabric/Forge/NeoForge) (by shedaniel) Kiwi 🥝 (Neo/Forge) (by Snownee) Macaw's Lights and Lamps (by sketch_macaw) Loot Integrations (by someaddon) Farmers Structures (by BlackAuresArt) Wilderness (by ketok) Corpse x Curios API Compat (by Project8gbDeRam) Friends&Foes (Forge/NeoForge) (Copper Golem,Glare,Crab,Moobloom,Iceologer,Rascal,Tuff Golem,Wildfire,Illusioner) (by Faboslav) More Mob Variants (by nyuppo) Better Than Mending (by legobmw99) Remove Reloading Screen (by dimadencep) Simply Swords [Fabric & Forge] (by sweenuss) Better Brightness Slider (by LaidBackSloth) Krypton Reforged (by Txni) AppleSkin (by squeek502) Supplementaries Squared (by plantspookable) Horse Expert (by Fuzs) YUNG's Menu Tweaks (Forge) (by YUNGNICKYOUNG) Pet Cemetery (by TeamAbnormals) Leaky - Item Lag Fix[Forge/Fabric] (by someaddon) Tectonic (by Apollo) Saturn (by AbdElAziz333) Searchables (by Jaredlll08) Inventory HUD+ (by dmitrylovin) Moonlight Lib (by MehVahdJukaar) Explorify – Dungeons & Structures (by bebebea_loste) Placebo (by Shadows_of_Fire) Overflowing Bars [Forge & Fabric] (by Fuzs) Citadel (by sbom_xela) Alex's Mobs - Naturalist Compat (by Kanadeyoru) Forge CIT (by tfarecnim) Create (by simibubi) Starlight (Forge) (by Spottedleaf) [ETF] Entity Texture Features - [Fabric & Forge] (by Traben) Advanced Chimneys (by EnderLanky) Corn Delight[Forge] (by sz0999312) Trials Chambers [1.20.1 Backport] (by Jusey1z) MVS - Moog's Voyager Structures (by finndog_123) Macaw's Paintings (by sketch_macaw) Alternate Current (by SpaceWalkerRS) Hopo Better Ruined Portals (Fabric/Forge/NeoForge) (by hoponopono) Alex's Delight (by Baisylia) Macaw's Biomes O' Plenty (by Samlegamer_) Resourceful Lib (by ThatGravyBoat) FindMe (by Buuz135) Macaw's Bridges (by sketch_macaw) YUNG's Better Witch Huts (Forge) (by YUNGNICKYOUNG) MNS - Moog's Nether Structures (by finndog_123) Mowzie's Mobs (by bobmowzie) FastWorkbench (by Shadows_of_Fire) Transparent (by Trikzon) Artifacts (by ochotonida) Passable Foliage 🌳 (Neo/Forge) (by Snownee) Supplementaries (by MehVahdJukaar) Atmospheric (by TeamAbnormals) Alex's Caves (by sbom_xela) Alex's Caves Delight (by FixerLink1) Ocean's Delight (by scouter567) Brute force Rendering Culling (by RogoShum) fix GPU memory leak[Forge/Fabric] (by someaddon) Burnt: Better Vanilla Fire (by pxlbnk) YDM's Weapon Master (by YourDailyModderx) Curios Compat Layer for Accessories (by Blodhgarm) MES - Moog's End Structures (by finndog_123) Pale Garden and Creaking (by MinoBanana) YUNG's Better Jungle Temples (Forge) (by YUNGNICKYOUNG) AddonsLib (by Samlegamer_) Athena (by CodexAdrian) MakeUp - Ultra Fast | Shaders (by XavierFST) Xaero's Minimap (by xaero96) Macaw's Trapdoors (by sketch_macaw) Translocators 1.8.+ (by covers1624) Additional Structures (by XxRexRaptorxX) AI Improvements (by QueenOfMissiles) Autochef's Delight (by Snownee) Iron Furnaces (by XenoMustache) Iris/Oculus & GeckoLib Compat (by ElocinDev) Connectivity (by someaddon) Easy Magic [Forge & Fabric] (by Fuzs) Blueprint (by TeamAbnormals) VillagersPlus (FORGE) (by finallion_13) Panda's Falling Tree's (by ThePandaOliver) Xaero's Minimap & World Map - Waystones Compatibility [Forge] (by ArcaneAlloy) ServerCore (by Wesley8081) MrCrayfish's Furniture Mod: Refurbished (by MrCrayfish) Just Enough Items (JEI) (by mezz) Farmer's Delight (by vectorwing) Old fisherman swamp house (by SuperWarioModTeam) YUNG's Better Nether Fortresses (Forge) (by YUNGNICKYOUNG) Lithostitched (by Apollo) FastFurnace (by Shadows_of_Fire) DrDestens MCShaders (by DrDesten) Server Performance - Smooth Chunk Save[Forge/Fabric] (by someaddon) Noisium (by Steveplays28) Puzzles Lib [Forge & Fabric] (by Fuzs) YUNG's Bridges (Forge) (by YUNGNICKYOUNG) Alex's Mobs (by sbom_xela) Regions Unexplored (forge/fabric) (by UHQ_GAMES) Architectury API (by shedaniel) Radium Reforged (by Asek3) Separated Leaves (by LarsMans) CullLessLeaves Reforged (Unofficial) (by ccr4ft3r) Just Enough Effect Descriptions (JEED) (by MehVahdJukaar) FastBoot (by dnlayu) Framework (by MrCrayfish) Chipped (by terrariumearth) MSS - Moog's Soaring Structures (by finndog_123) GeckoLib (by Gecko) CB Multipart (by covers1624) GlitchCore (by TheAdubbz) Realm RPG: Fallen Adventurers (by nocubeyt) Zume (by Nolij) Library Ferret - Forge (by jtl_elisa) Recipe Essentials[Forge/Fabric] (by someaddon) Macaw's Stairs (by sketch_macaw) Accessories (by Blodhgarm) What Are They Up To (Watut) (by Corosus) GroovyModLoader (GML) (by matyrobbrt) Fruits Delight (by lcy0x1) Just Enough Breeding (JEBr) (by Christofmeg) Farmer's Respite (by lumpazl) YUNG's API (Forge) (by YUNGNICKYOUNG) Underground Villages (by Mrbysco) Easy Anvils [Forge & Fabric] (by Fuzs) Cupboard (by someaddon) Diagonal Walls (by Fuzs) Large Ore Deposits (by EnderLanky) More Axolotl Variants Mod (by AkashiiKun69) Zeta (by Vazkii) TerraBlender (Forge) (by TheAdubbz) Biomes O' Plenty (by Forstride) Bocchium (by pOtAto__bOy) FramedBlocks (by XFactHD) Patchouli (by Vazkii) Quark Delight (by nocubeyt) Just Enough Resources (JER) (by way2muchnoise) Amendments (by plantspookable) Simple Hats (by fonnymunkey) Oculus (by Asek3) OpenBlocks Elevator (by vsngarcia) YUNG's Better Mineshafts (Forge) (by YUNGNICKYOUNG) Skin Layers 3D (Fabric/Forge) (by tr7zw) Mouse Tweaks (by YaLTeR) YUNG's Extras (Forge) (by YUNGNICKYOUNG)
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