Jump to content

Connection problems


LukiP0P

Recommended Posts

Hello when I try to join my 1.18.2 forge server, it kicks me out with "Disconnected" in logs there is only information that my client has clientside mods which are not installed on server. Sometimes when I spam join it works but for like after 10/15 mins and I get kicked because of "DecoderException" with diffrent reasons. Other players dont have this problem.

Link to comment
Share on other sites

Server debug.log (sent using privatebin because other hosts have limits)
https://privatebin.net/?e226936157919de1#5kJd43pjXzM7H8EF6SkJihws1xjbzXpYyTVrD3Gthaws

Client debug.log

https://privatebin.net/?09e05b8f81f9e545#Espq3kvbWKn1UHisk3iVu4mXnwF3pVU4HahLrfsY2MYa

 

Fixed "took too long to join" with mod which makes join time longer, also if i join somehow after some time every player get kicked out because of "connection retry"

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • Yeah, Minecraft.getInstance().player only works on the client side. Is there a way to get the player from the NetworkEvent.Context?
    • I have tried multimc, prism, and curseforge. They all crash without creating any logs.
    • I play with friends a server with mods, funny enough im the only one getting the error. Link to the crash error:https://pastebin.com/Qgn57EXZ
    • I have a keybind where you spit like a llama. On singleplayer both the entity and particle spawn and it's sound is played (https://youtu.be/bpxnFDuWw_I). But on a server only the entity is spawned and nothing else (https://youtu.be/veVQ4zSqnIA), no particles nor sound. Upon starting the server I have noticed this error in the window (https://postimg.cc/K3KDCpMY), don't know if it's relevant. The server works fine but when I want to spit the following pops up in the serverlog '''Attempted to load class net/minecraft/client/player/LocalPlayer for invalid dist DEDICATED_SERVER''' (https://postimg.cc/LqTDP1Sm). I have prepared the following code of the Server-to-Client packet class which I have made to spawn mentioned particles and sounds. package mett.palemannie.tabakmod.networking.packets; import net.minecraft.client.Minecraft; import net.minecraft.core.particles.ParticleTypes; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.sounds.SoundEvents; import net.minecraft.util.RandomSource; import net.minecraft.world.entity.player.Player; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class SpuckEffektS2CPacket { public SpuckEffektS2CPacket(){ } public SpuckEffektS2CPacket(FriendlyByteBuf buf){ } public void toBytes(FriendlyByteBuf buf){ } public boolean handle(Supplier<NetworkEvent.Context> supplier){ NetworkEvent.Context context = supplier.get(); context.enqueueWork(()-> { Player player = Minecraft.getInstance().player; //Attempted to load class net/minecraft/client/player/LocalPlayer for invalid dist DEDICATED_SERVER Level level = Minecraft.getInstance().level; RandomSource rdm = RandomSource.create(); float r = rdm.nextInt(80, 120) / 100f; player.playSound(SoundEvents.LLAMA_SPIT, 1f, r); Vec3 MausPos = player.getEyePosition(); Vec3 SchauWinkel = player.getLookAngle(); level.addParticle(ParticleTypes.SPIT, true, MausPos.x, MausPos.y, MausPos.z, SchauWinkel.x/4, SchauWinkel.y/4, SchauWinkel.z/4); }); return true; } } Is there an alternative to Minecraft.getInstance().player;? dumb question. I have looked at other mods (MrCrayfish's Gun Mod, Ars Noveau, Apotheosis) on how they handle such server-to-client sound and particles but I haven't got any wiser.    
    • i keep getting error on minecraft when im trying to play modpack. When i go to logs folder i got this. 
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.