Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

[1.19.1] mobInteract bug??


Feroov
 Share

Recommended Posts

Hi so I have this code that works:

    public InteractionResult mobInteract(Player player, InteractionHand interactionHand)
    {
        this.playSound(ModSoundEvents.HUNTER_DEATH.get(), 1.0F, 1.0F);
        return super.mobInteract(player, interactionHand);
    }

which plays the audio I want on right clicking the entity, the problem is it sometimes plays two or more different sounds at the same time. I have registered the "HUNTER_DEATH" as a single registry but the sounds.json contains or directs to multiple files as below:
 

  "hunter_death": {"category": "passive", "sounds": [{
    "name": "frv:hunter_death"}, {
    "name": "frv:hunter_death2"}, {
    "name": "frv:hunter_death3"},{
    "name": "frv:hunter_death4"}], "subtitle": "frv.hunter_death"
  },

How can I make it so that it plays one sound file instead of two or three simultaniously. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.