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[1.18.2] GUI for custom entity with inventory


GnRSlashSP

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Hey,

My entity extends TamableAnimal that finally extends Mob and I am using handItems and armorItems (both are a List of ItemStacks).
Everything is working, I can put and remove items from these 'inventories', I can render items above entity head at client side, very well.

But now, I don't know how to create a custom gui screen to interact with these inventories. Gui normally requires containers, but I don't have a container here, just list of itemstacks.
Can someone help me a little here?

Tks
†GnR† Slash

†GnR† Slash

can one man truly make a difference?

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4 hours ago, GnRSlashSP said:

Gui normally requires containers, but I don't have a container here, just list of itemstacks.

You can use EntityEquipmentInvWrapper to get an item handler wrapping handItems and armorItems, which you can then use to create the slots in a ContainerMenu.

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On 8/14/2022 at 3:49 AM, vemerion said:

You can use EntityEquipmentInvWrapper to get an item handler wrapping handItems and armorItems, which you can then use to create the slots in a ContainerMenu.

Thank you for this tip. I think I did it right because it is working on single and multiplayer!
This is what I did with inventory:

I put this inside entity constructor:

handsInvWrapper = new EntityHandsInvWrapper(this);

So, I created this inside the Container:

antItemHandler = antEntity.handsInvWrapper;

antItemHandler is a IItemHandler class.

 

thank you again!

Edited by GnRSlashSP
I did it! it is working!

†GnR† Slash

can one man truly make a difference?

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Another question:

I have these public functions in my custom entity:

1. void setDropItem(boolean value);
2. void setHomePos();

I am implementing this using network messages, but I want to know if messages is the best way or there is another forge functions do deal with these.

From gui:
a. player can use a checkbox to write on item 1
b. player can use a button to activate item 2

I'll send send a message from gui to the server -> my entity, every time player clicks the button or changes the checkbox.
Am I doing it correctly with messages?

Thanks

†GnR† Slash

can one man truly make a difference?

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