Posted August 15, 20223 yr Hey there. i am pretty new to minecraft modding and im trying to find a way i can block/lock an item from being crafted until the player complete X task. where x could be a quest or something. i searhed the forum a bit but did not find anything related to what i need so maybe someone can help me here. thanks in advance. Edited August 15, 20223 yr by Zerotion
August 15, 20223 yr Author 41 minutes ago, diesieben07 said: You need a custom Recipe implementation, more specifically a custom CraftingRecipe implementation. Most likely you'll want to subclass one of the existing implementations (ShapedRecipe, ShapelessRecipe). To teach the game about your recipe, you also need a RecipeSerializer, again you can subclass the respective vanilla classes (ShapedRecipe.Serializer, ShapelessRecipe.Serializer) and add your own data (which task to complete). This serializer must be registered using normal registry functions (I would recommend using DeferredRegister for all registrations). In your custom Recipe class override the matches method. Use ForgeHooks.getCraftingPlayer to get the currently crafting player (note: this may be null, which you need to handle) and return false if they are not yet allowed to craft this recipe. If they are, delegate to the super implementation for matches. In your Recipe JSON then change the "type" property to point to your serializer. thank you. this is exactly what i was thinking, but i just did not know if that was the right approach. nice thanks a lot
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.