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Creating new XP orb


Briggybros

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Hello, I'm trying to create a new type of xp orb. To do this I've basically copied the original xp orb, and added a few modifications. The entity works fine as I can see its effects, however, I cannot get it to render at all. I've tried adding this to my initialization method:

EntityRegistry.registerGlobalEntityID(MyNewOrb.class, "myNewOrb", EntityRegistry.findGlobalUniqueEntityId());

 

and then this at the same point, only in my ClientProxy:

RenderingRegistry.registerEntityRenderingHandler(MyNewOrb.class, new RenderMyNewOrb());

 

and finally, here is my code for rendering it:

@SideOnly(Side.CLIENT)
public class RenderMyNewOrb extends Render
{
    private static final ResourceLocation field_110785_a = new ResourceLocation("textures/entity/experience_orb.png");

    public RenderMyNewOrb()
    {
        this.shadowSize = 0.15F;
        this.shadowOpaque = 0.75F;
    }

    /**
     * Renders the Orb.
     */
    public void renderTheOrb(EntityMyNewOrb par1EntityMyNewOrb, double par2, double par4, double par6, float par8, float par9)
    {
        GL11.glPushMatrix();
        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
        this.func_110777_b(par1EntityMyNewOrb);
        int i = par1EntityMyNewOrb.getTextureByValue();
        float f2 = (float)(i % 4 * 16 + 0) / 64.0F;
        float f3 = (float)(i % 4 * 16 + 16) / 64.0F;
        float f4 = (float)(i / 4 * 16 + 0) / 64.0F;
        float f5 = (float)(i / 4 * 16 + 16) / 64.0F;
        float f6 = 1.0F;
        float f7 = 0.5F;
        float f8 = 0.25F;
        int j = par1EntityMyNewOrb.getBrightnessForRender(par9);
        int k = j % 65536;
        int l = j / 65536;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)k / 1.0F, (float)l / 1.0F);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        float f9 = 255.0F;
        int i1 = (int)f9;
        int k1 = 0x00BC5E5E;
        if (par1EntityMyNewOrb.isBlue)
        	k1 = 0x0083E3E3;
        GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        float f11 = 0.3F;
        GL11.glScalef(f11, f11, f11);
        Tessellator tessellator = Tessellator.instance;
        tessellator.startDrawingQuads();
        tessellator.setColorRGBA_I(k1, 128);
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        tessellator.addVertexWithUV((double)(0.0F - f7), (double)(0.0F - f8), 0.0D, (double)f2, (double)f5);
        tessellator.addVertexWithUV((double)(f6 - f7), (double)(0.0F - f8), 0.0D, (double)f3, (double)f5);
        tessellator.addVertexWithUV((double)(f6 - f7), (double)(1.0F - f8), 0.0D, (double)f3, (double)f4);
        tessellator.addVertexWithUV((double)(0.0F - f7), (double)(1.0F - f8), 0.0D, (double)f2, (double)f4);
        tessellator.draw();
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();
    }

    protected ResourceLocation func_110784_a(EntityMyNewOrb par1EntityMyNewOrb)
    {
        return field_110785_a;
    }

    protected ResourceLocation func_110775_a(Entity par1Entity)
    {
        return this.func_110784_a((EntityMyNewOrb)par1Entity);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.renderTheOrb((EntityMyNewOrb)par1Entity, par2, par4, par6, par8, par9);
    }
}

 

The only thing changed is the colour section, which may be wrong, but I'm not the best at bitwise logic.

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@SideOnly(Side.CLIENT)
public class RenderMyNewOrb extends Render
{
    private static final ResourceLocation field_110785_a = new ResourceLocation("textures/entity/experience_orb.png");

    public RenderMyNewOrb()
    {
        this.shadowSize = 0.15F;
        this.shadowOpaque = 0.75F;
    }

    /**
     * Renders the Orb.
     */
    public void renderTheOrb(EntityMyNewOrb par1EntityMyNewOrb, double par2, double par4, double par6, float par8, float par9)
    {
        GL11.glPushMatrix();
        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
        this.func_110777_b(par1EntityMyNewOrb);
        int i = par1EntityMyNewOrb.getTextureByValue();
        float f2 = (float)(i % 4 * 16 + 0) / 64.0F;
        float f3 = (float)(i % 4 * 16 + 16) / 64.0F;
        float f4 = (float)(i / 4 * 16 + 0) / 64.0F;
        float f5 = (float)(i / 4 * 16 + 16) / 64.0F;
        float f6 = 1.0F;
        float f7 = 0.5F;
        float f8 = 0.25F;
        int j = par1EntityMyNewOrb.getBrightnessForRender(par9);
        int k = j % 65536;
        int l = j / 65536;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)k / 1.0F, (float)l / 1.0F);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        float f9 = 255.0F;
        int i1 = (int)f9;
        GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        float f11 = 0.3F;
        GL11.glScalef(f11, f11, f11);
        Tessellator tessellator = Tessellator.instance;
        tessellator.startDrawingQuads();
        
        int r = 188;
        int g = 94;
        int b = 94;
        
        if (par1EntityMyNewOrb.isLight) {
        	r = 131;
        	g = 227;
        	b = 227;
        }
        
        tessellator.setColorRGBA(r,g,b, 128);
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        tessellator.addVertexWithUV((double)(0.0F - f7), (double)(0.0F - f8), 0.0D, (double)f2, (double)f5);
        tessellator.addVertexWithUV((double)(f6 - f7), (double)(0.0F - f8), 0.0D, (double)f3, (double)f5);
        tessellator.addVertexWithUV((double)(f6 - f7), (double)(1.0F - f8), 0.0D, (double)f3, (double)f4);
        tessellator.addVertexWithUV((double)(0.0F - f7), (double)(1.0F - f8), 0.0D, (double)f2, (double)f4);
        tessellator.draw();
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();
    }

    protected ResourceLocation func_110784_a(EntityMyNewOrb par1EntityMyNewOrb)
    {
        return field_110785_a;
    }

    protected ResourceLocation func_110775_a(Entity par1Entity)
    {
        return this.func_110784_a((EntityMyNewOrb)par1Entity);
    }

    /**
     * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
     * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
     * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
     * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
     */
    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.renderTheOrb((EntityMyNewOrb)par1Entity, par2, par4, par6, par8, par9);
    }
}

 

Updated renderer to not use bitwise logic, still no orbs are rendered.

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Use EntityRegistry.registerModEntity(args);

and don't use findGlobalUniqueEntityId().

 

And do

private static final ResourceLocation orbTexture = new ResourceLocation("textures/entity/experience_orb.png");

    public RenderMyNewOrb()
    {
        this.shadowSize = 0.15F;
        this.shadowOpaque = 0.75F;
    }

    /**
     * Renders the Orb.
     */
    public void renderTheOrb(EntityMyNewOrb par1EntityMyNewOrb, double par2, double par4, double par6, float par8, float par9)
    {
        GL11.glPushMatrix();
        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
        this.func_110777_b(par1EntityMyNewOrb);
        int i = par1EntityMyNewOrb.getTextureByValue();
        float f2 = (float)(i % 4 * 16 + 0) / 64.0F;
        float f3 = (float)(i % 4 * 16 + 16) / 64.0F;
        float f4 = (float)(i / 4 * 16 + 0) / 64.0F;
        float f5 = (float)(i / 4 * 16 + 16) / 64.0F;
        float f6 = 1.0F;
        float f7 = 0.5F;
        float f8 = 0.25F;
        int j = par1EntityMyNewOrb.getBrightnessForRender(par9);
        int k = j % 65536;
        int l = j / 65536;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)k / 1.0F, (float)l / 1.0F);
        GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
        float f9 = 255.0F;
        int i1 = (int)f9;
        GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        float f11 = 0.3F;
        GL11.glScalef(f11, f11, f11);
        Tessellator tessellator = Tessellator.instance;
        tessellator.startDrawingQuads();
        
        int r = 188;
        int g = 94;
        int b = 94;
        
        if (par1EntityMyNewOrb.isLight) {
        	r = 131;
        	g = 227;
        	b = 227;
        }
        
        tessellator.setColorRGBA(r,g,b, 128);
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        tessellator.addVertexWithUV((double)(0.0F - f7), (double)(0.0F - f8), 0.0D, (double)f2, (double)f5);
        tessellator.addVertexWithUV((double)(f6 - f7), (double)(0.0F - f8), 0.0D, (double)f3, (double)f5);
        tessellator.addVertexWithUV((double)(f6 - f7), (double)(1.0F - f8), 0.0D, (double)f3, (double)f4);
        tessellator.addVertexWithUV((double)(0.0F - f7), (double)(1.0F - f8), 0.0D, (double)f2, (double)f4);
        tessellator.draw();
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();
    }

    protected ResourceLocation func_110775_a(Entity par1Entity)
    {
        return orbTexture;
    }

    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.renderTheOrb((EntityMyNewOrb)par1Entity, par2, par4, par6, par8, par9);
    }

By the way, what is this ?

int i = par1EntityMyNewOrb.getTextureByValue();

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That's just the same as getTextureByXP

 

It now renders, but the orb only renders as grey. I've given it the rgb values as floats, but it just doesn't work.

@SideOnly(Side.CLIENT)
public class RenderMyNewOrb extends Render
{
private static final ResourceLocation orbTexture = new ResourceLocation("textures/entity/experience_orb.png");

    public RenderMyNewOrb()
    {
        this.shadowSize = 0.15F;
        this.shadowOpaque = 0.75F;
    }

    /**
     * Renders the Orb.
     */
    public void renderTheOrb(EntityMyNewOrb par1EntityMyNewOrb, double par2, double par4, double par6, float par8, float par9)
    {
        GL11.glPushMatrix();
        GL11.glTranslatef((float)par2, (float)par4, (float)par6);
        this.func_110777_b(par1EntityMyNewOrb);
        int i = par1EntityMyNewOrb.getTextureByValue();
        float f2 = (float)(i % 4 * 16 + 0) / 64.0F;
        float f3 = (float)(i % 4 * 16 + 16) / 64.0F;
        float f4 = (float)(i / 4 * 16 + 0) / 64.0F;
        float f5 = (float)(i / 4 * 16 + 16) / 64.0F;
        float f6 = 1.0F;
        float f7 = 0.5F;
        float f8 = 0.25F;
        int j = par1EntityMyNewOrb.getBrightnessForRender(par9);
        int k = j % 65536;
        int l = j / 65536;
        OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)k / 1.0F, (float)l / 1.0F);
        
        float r = 0.74F, g = 0.37F, b = 0.37F;
        
        if(par1EntityMyNewOrb.isLight) {
        	r = 0.51F;
        	g = 0.89F;
        	b = 0.89F;
        }
        
        GL11.glColor4f(r, g, b, 1.0F);
        float f9 = 255.0F;
        int i1 = (int)f9;
        GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
        GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
        float f11 = 0.3F;
        GL11.glScalef(f11, f11, f11);
        Tessellator tessellator = Tessellator.instance;
        tessellator.startDrawingQuads();
        
        tessellator.setColorRGBA_F(r,g,b, 128);
        tessellator.setNormal(0.0F, 1.0F, 0.0F);
        tessellator.addVertexWithUV((double)(0.0F - f7), (double)(0.0F - f8), 0.0D, (double)f2, (double)f5);
        tessellator.addVertexWithUV((double)(f6 - f7), (double)(0.0F - f8), 0.0D, (double)f3, (double)f5);
        tessellator.addVertexWithUV((double)(f6 - f7), (double)(1.0F - f8), 0.0D, (double)f3, (double)f4);
        tessellator.addVertexWithUV((double)(0.0F - f7), (double)(1.0F - f8), 0.0D, (double)f2, (double)f4);
        tessellator.draw();
        GL11.glDisable(GL11.GL_BLEND);
        GL11.glDisable(GL12.GL_RESCALE_NORMAL);
        GL11.glPopMatrix();
    }

    protected ResourceLocation func_110775_a(Entity par1Entity)
    {
        return orbTexture;
    }

    public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    {
        this.renderTheOrb((EntityMyNewOrb)par1Entity, par2, par4, par6, par8, par9);
    }
}

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