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[SOLVED] [1.19.2] Item rendering dark in inventory


JimiIT92

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I'm porting my mod to 1.19.2 and I noticed that Items with the forge:separate_transforms loader in the Item Model are rendered too dark inside the Inventory.

This is how one of them looks right now

SF9i8NG.png

And this is how it looks inside an Item Frame (which is correct)

l4ZBDDQ.png

This is the Item model file

{
  "loader": "forge:separate_transforms",
  "base": {
    "parent": "builtin/entity",
    "gui_light": "front",
    "textures": {
      "particle": "blazersmod:item/spear"
    },
    "display": {
      "thirdperson_righthand": {
        "rotation": [ 0, 60, 0 ],
        "translation": [ 11, 17, -2 ],
        "scale": [ 1, 1, 1 ]
      },
      "thirdperson_lefthand": {
        "rotation": [ 0, 60, 0 ],
        "translation": [ 3, 17, 12 ],
        "scale": [ 1, 1, 1 ]
      },
      "firstperson_righthand": {
        "rotation": [ 0, -90, 25 ],
        "translation": [ -3, 17, 1],
        "scale": [ 1, 1, 1 ]
      },
      "firstperson_lefthand": {
        "rotation": [ 0, 90, -25 ],
        "translation": [ 13, 17, 1],
        "scale": [ 1, 1, 1 ]
      }
    }
  },
  "perspectives": {
    "gui": {
      "parent": "blazersmod:item/spear_inventory"
    },
    "fixed": {
      "parent": "blazersmod:item/spear_inventory"
    },
    "ground": {
      "parent": "blazersmod:item/spear_inventory"
    }
  },
  "overrides": [
    {
      "predicate": {
        "throwing": 1
      },
      "model": "blazersmod:item/spear_throwing"
    }
  ]
}

And this is the Inventory model file

{
  "parent": "item/generated",
  "gui_light": "front",
  "textures": {
    "layer0": "blazersmod:item/spear"
  }
}

As you can see I already tried to add the gui_light: front property to the Inventory model, but it looks like is ignored.

What should I add to light those items correctly?

Edited by JimiIT92
Solved

Don't blame me if i always ask for your help. I just want to learn to be better :)

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  • JimiIT92 changed the title to [SOLVED] [1.19.2] Item rendering dark in inventory

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