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Posted

Hello, so I've been trying to follow a few tutorials on how to add your own entity in the game. I have a model class, entity class and a render class. Now what am I missing to get an egg to show in the creative menu so I can even test if the model works in game? I did add the line from the wiki EntityRegistry.registerModEntity(EntityBee.class, "Bee", 1, this, 80, 5, true); Or should I be using the register mod ID instead?

 

EDIT: Currently I'm using these three lines of code.

 

EntityRegistry.registerModEntity(EntityBee.class, "Bee", 1, this, 80, 5, true);
    	ModLoader.registerEntityID(EntityBee.class, "Bee", 1, background, foreground);
    	EntityRegistry.addSpawn(EntityBee.class, 7, 1, 4, EnumCreatureType.monster, BiomeGenBase.beach, BiomeGenBase.forest, BiomeGenBase.jungle, BiomeGenBase.plains);
    	LanguageRegistry.instance().addStringLocalization("entity.witchcraft.Bee.name", "Bee");

 

Render class:

package kmccmk9.witchcraft;

import kmccmk9.witchcraft.client.ModelBee;
import net.minecraft.client.Minecraft;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.client.renderer.entity.RenderLiving;
import net.minecraft.entity.Entity;
import net.minecraft.util.ResourceLocation;

public class RendererBee extends RenderLiving {
protected ModelBee model;
private static final ResourceLocation field_110775_a = new ResourceLocation("textures/bee.png");
public RendererBee(ModelBee par1ModelBase, float par2) {
	super(par1ModelBase, par2);
	model = (ModelBee)par1ModelBase;
}
@Override
protected ResourceLocation func_110775_a(Entity entity) {
	// TODO Auto-generated method stub
	return null;
}


}

 

Entity Class:

package kmccmk9.witchcraft;

import net.minecraft.client.renderer.EntityRenderer;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.ai.EntityAIWander;
import net.minecraft.item.Item;
import net.minecraft.world.World;
import net.minecraft.src.*;

public class EntityBee extends EntityLiving {

public EntityBee(World par1World) {
	super(par1World);
	this.getNavigator().setAvoidsWater(true);
	this.setSize(0.5F, 0.5F);
	this.setEntityHealth(15F);
	this.setAIMoveSpeed(3F);
}

protected int getDropItemId()
    {
        return Item.porkRaw.itemID;
    }

public String getTexture() {
	return "textures/body.png";
}

}

 

Model Class:

package kmccmk9.witchcraft.client;

import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;

public class ModelBee extends ModelBase
{
  //fields
    ModelRenderer BeeBody;
    ModelRenderer BeeHead;
    ModelRenderer ant1;
    ModelRenderer ant2;
    ModelRenderer wing2;
    ModelRenderer wing1;
  
  public ModelBee()
  {
    textureWidth = 64;
    textureHeight = 32;
    
      BeeBody = new ModelRenderer(this, 0, 0);
      BeeBody.addBox(0F, 0F, 0F, 5, 4, ;
      BeeBody.setRotationPoint(-3F, -3F, -4F);
      BeeBody.setTextureSize(64, 32);
      BeeBody.mirror = true;
      setRotation(BeeBody, 0F, 0F, 0F);
      BeeHead = new ModelRenderer(this, 19, 2);
      BeeHead.addBox(0F, 0F, 0F, 3, 3, 2);
      BeeHead.setRotationPoint(-2F, -4F, -6F);
      BeeHead.setTextureSize(64, 32);
      BeeHead.mirror = true;
      setRotation(BeeHead, 0F, 0F, 0F);
      ant1 = new ModelRenderer(this, 0, 0);
      ant1.addBox(0F, 0F, 0F, 1, 4, 1);
      ant1.setRotationPoint(1F, -7F, -5F);
      ant1.setTextureSize(64, 32);
      ant1.mirror = true;
      setRotation(ant1, 0F, 0F, 0.2722714F);
      ant2 = new ModelRenderer(this, 0, 0);
      ant2.addBox(0F, 0F, 0F, 1, 4, 1);
      ant2.setRotationPoint(-3F, -7F, -5F);
      ant2.setTextureSize(64, 32);
      ant2.mirror = true;
      setRotation(ant2, 0F, 0F, -0.2617994F);
      wing2 = new ModelRenderer(this, 29, 0);
      wing2.addBox(0F, 0F, 0F, 4, 1, 3);
      wing2.setRotationPoint(-7F, -3F, -1F);
      wing2.setTextureSize(64, 32);
      wing2.mirror = true;
      setRotation(wing2, 0F, 0F, 0.1745329F);
      wing1 = new ModelRenderer(this, 29, 0);
      wing1.addBox(0F, 0F, 0F, 4, 1, 3);
      wing1.setRotationPoint(2F, -2F, -1F);
      wing1.setTextureSize(64, 32);
      wing1.mirror = true;
      setRotation(wing1, 0F, 0F, -0.1745329F);
  }
  
  public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)
  {
    super.render(entity, f, f1, f2, f3, f4, f5);
    setRotationAngles(f, f1, f2, f3, f4, f5, entity);
    BeeBody.render(f5);
    BeeHead.render(f5);
    ant1.render(f5);
    ant2.render(f5);
    wing2.render(f5);
    wing1.render(f5);
  }
  
  private void setRotation(ModelRenderer model, float x, float y, float z)
  {
    model.rotateAngleX = x;
    model.rotateAngleY = y;
    model.rotateAngleZ = z;
  }
  
  public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)
  {
    super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);
  }

}

Posted

I cba explaining it on here, because I'm tired and about to go to bed, but I wrote out a tutorial on how to get your spawn eggs into a custom creative tab, if you can understand it

 

http://www.minecraftforum.net/topic/1921545-162-mob-spawn-egg-in-custom-creative-tab-tutorial/

 

and if you don't care about putting them in a custom creative tab, I uploaded my old way onto my github here

 

https://github.com/Jacknoshima/Mods/blob/master/Pre-Alt%20Main%20Mod%20File

 

which puts them into the misc tab

 

the parts that get you spawn eggs are:

 

  public static int getUniqueID(){
int EntityId = 400;
do{
EntityId++;
} while(EntityList.getStringFromID(EntityId) != null);
    return EntityId;
}

public static void EntityEgg(Class<? extends Entity > entity, int primaryColor, int secondaryColor){
int id = getUniqueID();
EntityList.IDtoClassMapping.put(id, entity);
EntityList.entityEggs.put(id, new EntityEggInfo(id, primaryColor, secondaryColor));
}

 

and

	EntityEgg(EntityStatVillager.class, 0xFFCCDD, 0x1900FF);

Posted

I cba explaining it on here, because I'm tired and about to go to bed, but I wrote out a tutorial on how to get your spawn eggs into a custom creative tab, if you can understand it

 

http://www.minecraftforum.net/topic/1921545-162-mob-spawn-egg-in-custom-creative-tab-tutorial/

 

and if you don't care about putting them in a custom creative tab, I uploaded my old way onto my github here

 

https://github.com/Jacknoshima/Mods/blob/master/Pre-Alt%20Main%20Mod%20File

 

which puts them into the misc tab

 

the parts that get you spawn eggs are:

 

  public static int getUniqueID(){
int EntityId = 400;
do{
EntityId++;
} while(EntityList.getStringFromID(EntityId) != null);
    return EntityId;
}

public static void EntityEgg(Class<? extends Entity > entity, int primaryColor, int secondaryColor){
int id = getUniqueID();
EntityList.IDtoClassMapping.put(id, entity);
EntityList.entityEggs.put(id, new EntityEggInfo(id, primaryColor, secondaryColor));
}

 

and

	EntityEgg(EntityStatVillager.class, 0xFFCCDD, 0x1900FF);

 

Hi thanks for the post, it seems to have worked (kinda). I'm having a problem with it. The first is that my model does not render correctly (see photo below), and when I tried to spawn the creature it caused the game to lag very badly (Could be due to the failed model). Below is my modified main class in case I messed up your directions. Thanks.

 

P3PtNmh.png

 

I added these two lines to my main and everything is working well except for the model. Is it possible my model class is messed up?

EntityList.IDtoClassMapping.put(id, EntityBee.class);
    	EntityList.entityEggs.put(id, new EntityEggInfo(id, background, foreground));

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