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Posted

Hello, for two days I've been trying to figure out how to make a frog eat a boat, at first I thought and did it through NearestFrogAttackableGoal, but it only accepts LivingEntity, rewrote it for a regular Entity, but the frog simply refuses to eat the boat (setTongueTarget doesn't help either.)

It's not possible without a rewrite of the entire Behavior system. Sensors used in `FrogAttackablesSensor` require a generic of at least a `LivingEntity` to set the `NEAREST_ATTACKABLE` entity. `StartAttacking` will only set the `ATTACK_TARGET` to be a `LivingEntity`. `ShootTongue` does allow it to be any `Entity`; however, the logic will only start if the target is on the `ATTACK_TARGET` memory.

To replicate anything similar, you would essentially need to rewrite the entire things as goals which have never been used in conjunction with Behaviors due to two systems colliding and confusing how the entity would behave. If you would like to attempt it though, you would need to add a `NearestAttackableTargetGoal` on the `targetSelector` and then some attack goal (e.g. `MeleeAttackGoal`) written for the frog on the `goalSelector`.

  • Author
1 hour ago, ChampionAsh5357 said:

ะญั‚ะพ ะฝะตะฒะพะทะผะพะถะฝะพ ะฑะตะท ะฟะตั€ะตะฟะธัั‹ะฒะฐะฝะธั ะฒัะตะน ัะธัั‚ะตะผั‹ ะฟะพะฒะตะดะตะฝะธั. ะ”ะฐั‚ั‡ะธะบะธ, ะธัะฟะพะปัŒะทัƒะตะผั‹ะต ะฒ `FrogAttackablesSensor`, ั‚ั€ะตะฑัƒัŽั‚ ัƒะฝะธะฒะตั€ัะฐะปัŒะฝะพะณะพ ะฟะพ ะบั€ะฐะนะฝะตะน ะผะตั€ะต `LivingEntity`, ั‡ั‚ะพะฑั‹ ัƒัั‚ะฐะฝะพะฒะธั‚ัŒ ััƒั‰ะฝะพัั‚ัŒ `NEAREST_ATTACKABLE`. `StartAttacking` ัƒัั‚ะฐะฝะพะฒะธั‚ ั‚ะพะปัŒะบะพ `ATTACK_TARGET` ะบะฐะบ `LivingEntity`. `ShootTongue` ะฟะพะทะฒะพะปัะตั‚ ะฑั‹ั‚ัŒ ะปัŽะฑั‹ะผ `Entity`; ะพะดะฝะฐะบะพ ะปะพะณะธะบะฐ ะทะฐะฟัƒัั‚ะธั‚ัั ั‚ะพะปัŒะบะพ ะฒ ั‚ะพะผ ัะปัƒั‡ะฐะต, ะตัะปะธ ั†ะตะปัŒ ะฝะฐั…ะพะดะธั‚ัั ะฒ ะฟะฐะผัั‚ะธ `ATTACK_TARGET`.

ะงั‚ะพะฑั‹ ะฒะพัะฟั€ะพะธะทะฒะตัั‚ะธ ั‡ั‚ะพ-ั‚ะพ ะฟะพะดะพะฑะฝะพะต, ะฒะฐะผ, ะฟะพ ััƒั‚ะธ, ะฝัƒะถะฝะพ ะฑั‹ะปะพ ะฑั‹ ะฟะตั€ะตะฟะธัะฐั‚ัŒ ะฒัะต ะฒะตั‰ะธ ะบะฐะบ ั†ะตะปะธ, ะบะพั‚ะพั€ั‹ะต ะฝะธะบะพะณะดะฐ ะฝะต ะธัะฟะพะปัŒะทะพะฒะฐะปะธััŒ ะฒ ัะพั‡ะตั‚ะฐะฝะธะธ ั ะŸะพะฒะตะดะตะฝะธัะผะธ ะธะท-ะทะฐ ัั‚ะพะปะบะฝะพะฒะตะฝะธั ะดะฒัƒั… ัะธัั‚ะตะผ ะธ ะฟัƒั‚ะฐะฝะธั†ั‹ ะฒ ะฟะพะฒะตะดะตะฝะธะธ ััƒั‰ะฝะพัั‚ะธ. ะžะดะฝะฐะบะพ, ะตัะปะธ ะฒั‹ ั…ะพั‚ะธั‚ะต ะฟะพะฟั€ะพะฑะพะฒะฐั‚ัŒ ัั‚ะพ, ะฒะฐะผ ะฝัƒะถะฝะพ ะฑัƒะดะตั‚ ะดะพะฑะฐะฒะธั‚ัŒ `NearestAttackableTargetGoal` ะฒ `targetSelector`, ะฐ ะทะฐั‚ะตะผ ะบะฐะบัƒัŽ-ะฝะธะฑัƒะดัŒ ั†ะตะปัŒ ะฐั‚ะฐะบะธ (ะฝะฐะฟั€ะธะผะตั€, `MeleeAttackGoal`), ะฝะฐะฟะธัะฐะฝะฝัƒัŽ ะดะปั ะปัะณัƒัˆะบะธ ะฒ `goalSelector`.

Got it, thanks for the tip.

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