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Get the direction the player is looking.


Troglodo

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well projectiles entities has its own method shootFromRotation

 float f = 1.0F;
arrow.shootFromRotation(player, player.getXRot(), player.getYRot(), 0.0F, f * 3.0F, 1.0F);

 

    //i have the hipotesis than p_234612_4_ shifs the arrow vi to the left or right 
    @Override
    public void shootFromRotation(Entity le, float rot_pan, float rot_til, float p_234612_4_, float fuerza, float precision) {
        float f = -Mth.sin(rot_til * ((float)Math.PI / 180F)) * Mth.cos(rot_pan * ((float)Math.PI / 180F));
        float f1 = -Mth.sin((rot_pan + p_234612_4_) * ((float)Math.PI / 180F));
        float f2 = Mth.cos(rot_til * ((float)Math.PI / 180F)) * Mth.cos(rot_pan * ((float)Math.PI / 180F));
        this.shoot((double)f, (double)f1, (double)f2, fuerza, precision);
        Vec3 vector3d = le.getDeltaMovement();
        this.setDeltaMovement(this.getDeltaMovement().add(vector3d.x, le.isOnGround() ? 0.0D : vector3d.y, vector3d.z));
     }

 

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